Summary
Metroid Prime 4: Beyondis undoubtedly one of the most anticipated titles set to launch on the Nintendo Switch 2, but it could also be argued that the gaming community at large has been awaiting its release for quite some time. It has now been almost 18 years since the release ofMetroid Prime 4’s predecessor,Metroid Prime 3: Corruption, so not only is a lot expected of the title, it’s just expected in general. However, anticipated as it may be, the difference in visuals between theNintendo Switch and Nintendo Switch 2versions is as clear as day, but that really shouldn’t matter in the end.
Metroid Prime 4was announced back in 2017, which means development of the sequel began long before the Nintendo Switch 2 was a thought in anyone’s mind. This also means thatMetroid Prime 4was initially designed to run on the original Switch hardware, but as the reality of the Nintendo Switch 2 drew nearer, it’s likely the developer began leveraging the capabilities of Switch 2 hardware for a better graphical experience. This has understandably sparked some discontent with the visuals of the original Switch version, as the downgrade is quite noticeable. Even so,Metroid Primehas never really been about its graphics, andMetroid Prime 4is bound to observe the same rule.
Metroid Prime 4’s Art Direction Is More Important Than Its Graphics
The Standout Feature of Metroid Prime Has Always Been Its Atmosphere and Art Design
The debate about whether graphics or gameplay are more important in a game has been ongoing for decades, but withMetroid Prime, it’s arguably neither of those. Yes,Metroid Prime 4’s visual upgradeon the Nintendo Switch 2 is a massive achievement for Nintendo hardware, which has long struggled to keep up with other giants like Xbox and PlayStation. However,Metroid Prime 4, much like its predecessors and theMetroidfranchise in general, has always been more about atmosphere, art design, and worldbuilding than anything else.
Metroid Prime 4features a quality mode offering 4K at 60fps with HDR when docked and 1080p at 60fps with HDR in handheld mode, as well as a performance mode with 1080p at 120fps with HDR docked and 720p at 120fps with HDR handheld.
Based on the franchise’s history,Metroid Prime 4is expected to deliver anunforgettable atmosphere, with a world design, color palette, lighting, and mood that will ultimately have a lasting impact on veterans and newcomers alike. Even the originalMetroid Primein 2002 wasn’t the most graphically advanced game of its time, but its haunting corridors, unfamiliar alien terrain, and UI design were iconic. It was this prioritization of environmental storytelling that ultimately allowed players to become fully immersed inMetroid Prime’s world, and, judging by the looks of things,Metroid Prime 4plans to carry on that tradition.
Metroid Prime 4’s Art Direction Already Looks to Remain Faithful to the Series
There has been a growing trend as of late where developers realize the importance of brilliantart direction over graphical fidelity, and that is especially true ofMetroid Prime 4: Beyond. Based on what has been revealed of the game so far,Metroid Prime 4’s alien landscapes, fascinating architecture, and nuanced color palette show the desire of the game and its developers to evoke emotion and immersion in players as they traverse the game’s new uncharted planet of Viewros.
Based on the franchise’s history,Metroid Prime 4is expected to deliver an unforgettable atmosphere, with a world design, color palette, lighting, and mood that will ultimately have a lasting impact on veterans and newcomers alike.
In the end,Metroid Prime 4: Beyondlikely won’t be remembered for itsstunning graphics on the Nintendo Switch 2or its currently underwhelming visuals on the original Switch. Instead,Metroid Prime 4looks to be a proper sequel to one of Nintendo’s most beloved franchises, appropriately following in the footsteps of its predecessors and giving those who have waited years for its release theMetroid Primeexperience they remember.