When gamers start a new game ofSouth of Midnight, they will immediately be asked to choose a difficulty level that matches their preferences. There are four base difficulties inSouth of Midnightand a custom difficulty, which allows players to hand-pick how hard or easy each combat element will be.

This guide tells players what they need to know about the various difficulty levels available to them inSouth of Midnightso they can make the right choice and enjoy a tailored experience of the game.

difficulty menu south of midnight

Difficulty Levels in South of Midnight

Here are the five difficultyoptions available inSouth of Midnightand the type of experience each one provides:

Story mode

South of Midnight Tag Page Cover Art

Story-focused difficulty level with non-challenging combat

Story-focused difficulty level with accessible combat

Balanced between story and combat

Same story but told during the breaks of combat-focused experience

Custom difficulty

How to Change Difficulty in South of Midnight

To change the difficulty inSouth of Midnight, players have to pause the game and select the “Difficulty” option. Here, they will encounter the same screen that they saw when they first started the game and had to choose a starting difficulty. Gamers will have to pick between Scryer, Healer, Weaver, Grand Weaver, and Custom Tapestry. If they select one, a confirmation screen will appear, and if they accept, then it will immediately change.

Players can change customization options at any point inSouth of Midnight; they can even do it in combat, but if that’s the case, the arena will reload, and they will have to restart the fight.

South of Midnight

WHERE TO PLAY

From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South.As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and -if she’s lucky - find her way to a place that feels like home.A DARK MODERN FOLKTALE: When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world where reality and fantasy are interwoven, and ancient creatures from folklore emerge. In this coming-of-age adventure, Hazel journeys forth to rescue her mother and delves into a haunting web of folklore and family secrets, untangling her own identity.CONFRONT MYTHICAL CREATURES: Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry.