Character stats and skills inOblivion Remasteredare generally straightforward, but the Luck stat stands out as the biggest exemption. Its in-game description doesn’t do much to help ease player confusion, and not much else in the game does either.

Picking your stats as you make a character andlevel up inOblivion Remasteredis important, and if you’re thinking about what the Luck stat does and whether or not it’s worth investing in, here’s a guide that briefly goes over what it does and what you can expect from it.

Oblivion Remastered Luck description

How Does Luck Work in Oblivion Remastered?

InOblivion Remastered,it’s safest to say that the Luck stat affectsanything that has a probability of happening, such as theprobability of Lockpicks breaking, the odds of you winning bets in the Arena, or the chances of weapon effects from triggering, such as the one from Mehrune’s Razor.

Luck is a hard stat to pin down. According to its in-game tooltip, all it does is make things turn out in your favor more often. This description was also used in the originalOblivion, but back then, it gave players a modifier that increased their skills based on how many points of Luck they had over 50.

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In the original game, Luck’s bonus value was equal to 40% of your Luck stat over 50. If you had less than 50 Luck, then you would actually get a negative modifier that made your other stats worse by 40% of your Luck below 50.

During testing, we found thatLuck directly impacts the chance that a Repair Hammer will break after repairing an item. At 100 Luck and 30 Armorer, the game UI saysthere is a Medium chancefor a Repair Hammer to break. Meanwhile, at 1 Luck and 30 Armorer,the chance went from Medium to High. Funnily enough, the break chance also went from Medium to High at 99 Luck.

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It’s also worth noting that when you have 100 Armorer,Repair Hammers become unbreakable, and that is reflected on the Repair screen — instead of the UI telling you that there’s a low-high chance of your hammer breaking, it will instead say that your hammers are Unbreakable.

If you have 60 Armorer and 100 Luck, the UI tooltip will not change, andit will still say that your hammers have a chance to break, which could mean two things: either Luck does not give you any bonus points like it supposedly did in the original game, or it does not unlock perks that you would otherwise get by leveling a skill up past a certain point.

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To support the latter, we found that having 5 Armorer and 100 Luckwill not let you repair magic items, a perk that’s reserved for players with at least a Level 25 Armorer skill. The chance of hammers breaking after repairing was also set to High despite having max Luck,which implies the actual Armorer skill holds more weight when it comes to determining break chances.

99 Armorer and 1 Luck results in a low chance to break hammers.

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In summary, it does seem like Luck has some value, though it’s hard to recommend leveling it up past 50. This stat’s benefits are situational, at best, and you’re better off playing around your character’s strengths and weaknesses. Still, Luck is useful for skills that you don’t plan on improving much.

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