Summary

The character progression and customization options inBaldur’s Gate 3begin with their ability scores, and the highest ones are chosen based on the needs of the class. Constitution is one of the few stats that’s important for every build because it gives the character better resilience against attacks and a higher amount of hit points.

Either trait is useful for the survival of a character, and classes with a lower AC often gain advantages with items, gear, or encounters that can raise their Constitution. Barbarians, Sorcerers, and Monks rely heavily on Constitution, and spellcasting classes are also looking for anything that gives them better hit points and overall resilience.

Baldur’s Gate 3 Tag Page Cover Art

1Auntie Ethel’s Hair

Make Friends With The Hag

Like all of the bosses inBG3, there are other ways to defeat Auntie Ethel other than fighting and killing her. After she falls to 20% hit points in the fightunderneath the Tea House, she’ll ask the player if they’ll let her live and keep Mayrina in exchange for a powerful item to enhance their abilities - Auntie Ethel’s Hair.

Passing an Intimidation or Deception check gives the player the option of getting both the hair and Mayrina’s freedom, but either way, the player has the option of improving their Constitution score permanently. The player can choose any ability score improvement they wish once they have the gift of Auntie Ethel’s Hair.

2The Durable Feat

Character building inBaldur’s Gate 3goes up to level 12, with every class getting at least three choices depending on their exact class and subclass. Players can improve a character’s Constitution by choosing this Feat, and it’s recommended to do so early in the game so it can help with level progression.

Classes that benefit the most from this Feat are the ones that fight in melee combat but at the same time have a lower armor class. The main beneficiaries are Warlocks, Monks, and Barbarians, and it’s also ideal for Fighters and Rogues, who get one extra Feat each.

3The Enraging Heart Garb

Sold By Lann Tarv In Moonrise Towers

Barbarians are notorious for being the poster child for classes that get hit a lot but have little or no AC, which is why they’re the class that uses Constitution as its most important stat.Enraging Heart Garbis a Rare item of clothing that can be worn by any class to get a +2 to Constitution up to a maximum of 20, but its special abilities only apply to abilities unique to Barbarians.

Rage is a skill thatallows a Barbarian todo more damage while taking less, although they might also be a danger to their companions while doing so. Ruintamer Heart, which is granted to a Barbarian who wears this armor, is a passive ability that adds two turns of Wrath to their Rage. Wrath adds +1 to the damage rolls they make with melee weapons.

4Mirror Of Loss

In The Chamber Of Somber Embrace

The game has two Mirror Of Shars, but only one is functional. The first is in the Gauntlet of Shar, and the player will find it in Act 2, but it has a crack and doesn’t work. Once the party has gained access to the inner part of the Cloister Of Somber embrace, they’ll find the mirror near the location where Shadowheart’s parents are being held.

Before they can use the Mirror, the protagonist has to pass an Arcana or Religion check. They can bypass this by reading the Hastily Written Note hidden in a broken wall in the Armory, but a Perception check is required.

The protagonist can use the Mirror permanently to increase any one of their ability scores by +2, a generous boost, and every character in the party can take advantage of it. The cost is that the character has to give up one of their memories in exchange, which can also be a gift since many come to the Cloister to ask Shar to remove their memories.

5Gloves Of Soul Catching

Complete The Quest “Save Hope”

The Gloves of Soul Catching aren’t armor but Clothing, so any character can wear them. This makes them ideal for classes that don’t wear armor but need help with Constitution, such as spellcasters and Barbarians. Plus, they have extra abilities for characters that use unarmed hits,making them great for Monks.

Soul Catching and Soul Fist are two combat abilities that players will gain while using these gloves. Soul Catching allows the wearer to regain 1d10 hit points once per turn and gain Advantage on attack rolls and saving throws for the duration of the turn. Soul Fist gives the character’s unarmed attacks an additional +10 to their unarmed attacks.

6The Tavern Brawler Feat

A Common Choice For Melee Fighters

Tavern Brawler is a Feat that’s often part of a character build that includes engaging in unarmed melee fighting. It allows the player to increase their Constitution permanently by +1 up to a maximum score of 20.

Every time a character with this Feat makes an unarmed attack, the character’s Strength modifier is doubled by 2 and applied to the damage. It applies to unarmed attacks and the use of improvised weapons, which also makes Dexterity a factor when it comes to accuracy and damage done. Fighters, Monks, and Barbarians all benefit from it, and for those who would rather build Strength, it’sjust as useful for Paladinsand Rangers.

7The Amulet Of Greater Health

Steal It From The House Of Hope

The protagonist finds themselves in the House of Hope in Act 3, and if they’re planning to steal the Orphic Hammer anyway, they won’t get into any more trouble for stealing the Amulet of Greater Health. This useful item is of Rare quality and raises the wearer’s Consitution to an impressive 23 and gives them Advantage on Consitution saving throws.

Healers that don’t have any AC past Clothing are often the first characters to wear this necklace because it helps keep them on their feet, but any squishy caster can use more hit points and staying power when it comes to taking hits. Warlocks and Monks,who also have low ACbut often end up in melee range, would also benefit from this handy accessory.