Summary
Audiences know very little about the upcomingLegend of Zeldafilm. The announcements so far have been light on story details, but if the live-action franchise wants to draw in a larger crowd of non-gamers, it should steer away from the franchise’s complex timeline.
Fans have always speculated on how all theZeldagames could fit together in a singular, canonized timeline. Many of its titles featured widely ranging, different locations, and alternate versions of Hyrule with distinctive interpretations of previous characters. There was some overlap, as titles likeTheWind WakerorMajora’s Maskwere both direct sequels toOcarina of Time,following two separate universes that broke off fromOcarina’stime-travelling shenanigans.
Well, in 2011, Nintendo led with this and published an official timeline in theHyrule Historia,as part of the series'25th Anniversary in conjunction with the release ofSkyward Sword,which itself was an origin story for the overarching series. At the end ofOcarina,after the defeat of Ganondorf, Adult Link travels back to be in his own period, the Child Timeline, and the world that he leaves becomes the Adult Timeline. Another, previously unknown branch, the Fallen Hero Timeline, in which Link fails to defeat Ganon, leads to a world in which the original 80s games take place. The timeline also included spin-off titles likeFour Swords AdventuresandTheMinish Cap.
The idea that somehow, all of these adventures could fit into a linear, split chronology was quite puzzling. Even if the timeline flowed correctly on a historical Hylian basis, it was a stretch at best, and completely nonsensical at worst, due to the major inconsistencies found within the series.Hyrule’s map has changed half a dozen timesgeographically, something only possible with serious tectonic movement, which couldn’t have occurred in the time jumps between titles. Races have come and gone out of nowhere, notably the Zora’s transformation into the Rito byTheWind Waker,even though there was no biological explanation for this evolutionary jump, and even more perplexing, their bird speciation taking place in the setting of a vast ocean. The timeline, if anything, felt like Nintendo’s attempt at a fan theory, and was perhaps intended to silence an online discussion that had gone unanswered for far too long.
The timeline is a mess. AnyLegend of Zeldafilm looking to distinguish itself as a standout addition to this extensive and historic video game lore should seriously consider putting a good deal of water between itself and this bewildering legacy of Link’s escapades.
The Legend of Zelda Movie Should Follow Breath of the Wild & Unite All The Game’s Best Aspects
One of the more brilliant strokes of genius Nintendo managed to pull off during the Switch generation was to give theSuper MarioandZeldafranchises a soft reset. Both properties had begun to run out of steam on the Wii U andNintendo’s DS line of products, withZeldanot having received a main-line title since 2011, andMariomainly sticking to its traditional platformer format.The Legend of Zelda:Breath of the Wildwas the series' first open-world outing, distancing itself from its predecessors by placing its chronology tens of thousands of years after the official timeline, leaving its connection to games likeOcarinaandTheWind Wakerstrangely vague.
After much speculation, Nintendo has since confirmed that, because it’s set so far inZelda’sdistant future,the split Adult and Child Timelineshave reformed back together at some point. How and when this rejoining of Hyrule’s history occurred is still completely unknown. Hyrule was permanently flooded in the Adult Timeline, but the waters must have receded at some point. Given the ridiculous amount of rock salt to be found onBreath of the Wild’smap, it’s not exactly out of the question. More recently, during a Nintendo Live 2024 event in Sydney, the timeline was showcased once again, withBreath of the Wild’splacement almost seeming to be separated canonically.
Given the fact that Nintendo shapes the timeline to their needs whenever a new, major title is released, should fans really even care about a perfect, all-encompassing canon? Nintendo doesn’t treat the chronology of these games as set in stone because to do so would rob them of their creative freedom. They’ve made clear before that the in-universe justification for these changes is that the plots of these games are themselves legends passed down between generations, so the timeline should broadly be treated as hearsay anyway. This liberal approach toZelda’shistory actually played toBreath of the Wild’sstrengths. The game was able to encompass so many different aspects of the franchise, including locations, references, cameos, and giving the villain Ganondorf aninteresting reimagining as Calamity Ganon.
The film should do everything it can to follow suit in this.Breath of the Wildbecame a great jumping on point for a raft of newZeldafans on the Switch’s release, and the movie can do the same by throwing out this old patchworkZeldatapestry. Similarly to howThe Super Mario Bros. Moviewas able to draw in a crowd, while still honoringMario’slegacy,The Legend of Zeldafilm should be an amalgamation ofZelda’sbest parts. It should be an interesting, original live-action narrative that stands apart from a timeline which will only continue to grow and change regardless of what an adaptation looks like.