Summary

WhenOblivion Remastereddropped on Jun 01, 2025, it didn’t need to rewrite the story or reinvent the world to grab attention. It just needed to polish what was already beloved—those sprawling forests of Cyrodiil, the janky but charming character models, and the quests that ranged from epic to wonderfully bizarre. Now that the classic has a modern coat of paint, it’s got players itching for more of thatsprawling open-world,choice-heavy RPG goodness.

However,Oblivion’s appeal goes deeper than Daedric shrines and glowing Nirnroots. It’s about immersion, exploration, and feeling like the world reacts to every step taken.These similar games try to capture a little bit of that magic,whether it’s through deep worldbuilding, meaningful roleplay, or just a really well-timed Mudcrab ambush.

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Spiders’ 2019 surprise hitGreedFalldoesn’t immediately screamOblivionuntil the conversations start. That’s when things click. Players are constantly choosing allegiances, navigating faction rivalries, and making decisions that actually ripple through the narrative.

Set in a 17th-century-inspired fantasy colony,GreedFalloffers a refreshing change of scenery—think tricorn hats and musket pistols mixed with tribal magic and mythical beasts. The game world isn’t gigantic, but it’s cleverly designed with interconnected zones that reward exploration and curiosity. And while it’s a bit clunkier than bigger-budget RPGs, it makes up for itwith meaningful questsand companions that react to player choices.

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Much likeOblivion,GreedFallencourages players to carve their own path. Diplomacy, deception, or brute force—each approach is viable, and none of them feel tacked on. There’s even a “Disguise” mechanic that lets players dress up in enemy uniforms to infiltrate camps, which feels like something a Thieves Guild dropout would definitely do.

There’s a reasonDragon Age: Originsstill gets brought up in every RPG discussion: few games commit this hard to roleplaying. Set in the grim, plague-ridden continent of Ferelden, it’s a game where every origin story changes the world’s response to the player, and every major decision might just kill someone important. Or worse, crown them.

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UnlikeOblivion, the world inOriginsis broken into large zones rather than being one seamless map. That said, each location—be it the besieged dwarven city of Orzammar or the cursed, werewolf-infested forest of the Brecilian—feels layered, both narratively and geographically. There’s no shortage of moral ambiguity here, either. The choices are often brutal, the politics cutthroat, and the companions have opinions that can lead to them leaving—or dying—if pushed too far.

What makesDragon Age: Originsresonate withOblivionfans is that same feeling of“this world is bigger than me.”And just like in Tamriel, every big moment is followed by a dozen smaller stories tucked into the corners of the map, waiting to be found.

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WhenKingdoms of Amalurfirst launched in 2012, it felt like an RPG that had been smuggled out of an alternate timeline whereOblivionandFablehad a hyperactive child. Its world, the Faelands, is absolutely drenched in lore thanks toForgotten Realmsauthor R.A. Salvatore penning the game’s lore, but what stuck with most players was the satisfying, combo-heavy combat.

The 2020Re-Reckoningremaster refined the experience, tweaking the balance, fixing bugs, and making the sprawling questlines easier to navigate. There’s a staggering number of side quests—almost too many—but buried within them are entire story arcs filled with political intrigue, cursed villages, and tragic character beats.

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The game world isn’t as reactive asOblivionRemastered’s, and the NPCs don’t exactly remember the player’s crimes, but whatKingdoms of Amalurnails is the joy of discovery. Hidden caves, ancient ruins, secret factions—it’s got that same “just one more marker on the map” energy. Furthermore, the Destiny system, which lets players swap classes mid-game, scratches that same experimental itch as chugging a bunch of skooma and seeing what happens.

It’s hard to overstate how muchFallout: New Vegasowes toOblivion—and vice versa. Both games share Bethesda’s open-world DNA, butNew Vegas,developed by Obsidian, brought a sharper pen and deeper player agency to the post-apocalyptic Mojave.

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What makes it such a great follow-up forOblivion Remasteredplayers is the sheer range of narrative outcomes. Siding with Caesar’s Legion, the New California Republic, or going full anarchist with Yes Man turns the endgame into a reflection of dozens of earlier decisions. The writing is razor-sharp, the factions are morally murky, and the world is filled with tiny environmental storytelling details that reward players who wander off the beaten path.

While the Mojave Wasteland lacksOblivionRemastered’s lush greenery, it makes up for it with personality. Whether it’s stumbling across a solar-powered cult or chatting with a cowboy robot named Victor,New Vegasproves that immersion isn’t about realism—it’s about coherence.

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No elves. No magic. No glowing swords with names like Frostbane. Just mud, steel, and a relentless commitment to 15th-century Bohemia.Kingdom Come: Deliverancetakes everything players remember about wandering the wilderness inOblivionand strips it of fantasy, leaving something that feels raw and lived-in.

The combat system is punishing but precise, based onreal medieval swordplay. Every fight feels like a duel, and every wound matters. There’s hunger, fatigue, and reputation to manage, and guards won’t just forget crimes after a fine—they’ll remember the player’s face, and so will the villagers.

Oblivion Remastered Players Return to Skyrim

The story follows Henry, a blacksmith’s son thrust into political chaos, and while his path is a bit more fixed than the Champion of Cyrodiil’s, there’s still room for roleplay. Players can focus on reading and alchemy or become a knight with a questionable moral compass. Quests often spiral out in unexpected directions, and conversations can end in diplomacy or duels depending on player preparation. It’s not for everyone, but players who appreciateOblivionRemastered’s slower, systematic pace will find something deeply rewarding here.

WhenThe Witcher 3came out in 2015, it raised the bar foropen-world RPGsso high that even now, a decade later, it still gets name-dropped in every GOTY discussion.

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UnlikeOblivion, Geralt is a set character, but that doesn’t limit player choice. Conversations, investigations, and even contracts can go sideways based on how well players prepare. However, it’s theside quests that really shinehere. From helping a disgraced witcher deal with the consequences of his past to tracking down cursed dolls in the middle of a swamp, these aren’t filler—they’re often more affecting than the main story.

The Continent is grim, yes, but it’s also full of bizarre humor, deeply human characters, and mysteries hidden in abandoned shrines and monster dens. Players who liked looting Ayleid ruins inOblivionRemasteredwill feel right at home diving into ancient crypts filled with wraiths and forgotten scrolls.

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Skyrimmight beOblivion’s younger sibling (or older whenOblivion Remastered​​​​​​is taken into account), but it quickly became the poster child for open-world RPGs. There’s a reason it’s been re-released more times than there are Daedric Princes.

WhileSkyrimstreamlined some of the originalOblivion’s mechanics, it expanded the world in other ways. From shouting dragons out of the sky to joining (or destroying) entire factions, players could lose hundreds of hours just picking flowers and fighting trolls.

What makes it the perfect follow-up toOblivion Remasteredisn’t just familiarity—it’s the evolution. The visuals might not be as pretty, sinceSkyrimis nearly 15 years old at this point, but mechanics like the Radiant Quest system, which ensures things are always happening, along with the well-established modding community, make it the perfect game to follow upOblivion Remasteredwith.