Summary
Schedule 1players don’t seem to be having enough trouble with cops in the game, and some are asking the developer to buff up the law to increase the level of difficulty. While there are mixed opinions on the quality of police officers' AI inSchedule 1, a growing number of players seems to be seeking a more challenging experience as they grow increasingly acclimated to the crime simulator.
Hiding from cops inSchedule 1is a core part of the gameplay, which should be expected in a game that places players in the shoes of a drug dealer. Once the clock hits the curfew hour, players will need to do their best to avoid the police, and practicing strategies like moving slowly around them and staying away from their cones of vision will help players to avoid detection.
But running away from cops is significantly easier than hiding from them, which appears to be a problem that has been ruining the experiences of some players. Compared to players, police run particularly slowly, making their ability to actually catch players who have made amistake inSchedule 1and raised police suspicion relatively trivial. Several players on Reddit have complained that the slow speed of cops all but neutralizes the threat they are supposed to pose, which effectively makes the mechanic of taking measures to avoid them feel pointless.
Fans Think Schedule 1’s Police Could Use an Upgrade
Even when cops are able to catch up to players, which seems to most often happen when players choose to get caught, their combat skills are also severely lacking. Multiple players have reported that they’ve yet to be hit with a single shot from a cop’s gun or taser, and others find them so weak that they regularly choose to engage with them and easily dispatch them with a machete or other weapon. One player noted that cops seem to be even less effective in the early access game than in the free demo, utilizing their firearms much less frequently. Despite these complaints, anew update forSchedule 1mainly focuses on buffing chemists and providing a few bug fixes, none of which are related directly to cops.
It will be interesting to see how publisher and developer TVGS chooses to treat the in-game police as the game continues to undergo its early access period amid external pressures. The indie game has seen an explosion of success since its early access launch on March 24, but a newcopyright infringement investigation forSchedule 1, which points out similarities between it and publisher Movie Games S.A.‘sDrug Dealer Simulatorseries, could potentially slow down or freeze future development.