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At first glance, it may seem thatSchedule 1is a simulator of the illegal drug trade. But in essence, it is a cooking simulator, since only a real cook can prepare substances withvarious effects, some of which can be extremely funny. For example: the zombie drug.
Don’t worry about creating a dangerous zombie virus that will lead to the end of the world. Although your goods may be addictive, their special effects aren’t permanent. This guide details how to make the zombifying drug, as well as how to cure zombified customers inSchedule 1.
How To Make Zombie Drugs In Schedule 1
First of all, you need to know what zombies are inSchedule 1. Essentially, this is atemporary effectwhen a person becomes like the walking dead — although they continue to interact with others as before. As you can guess, you need to create a product that will have a special effect, namely Zombifying to make a zombie inSchedule 1.
This can be achieved in various ways, but the easiest is to combineGreen Crackand a few rather controversial ingredients. Luckily, theseeds for this plantare unlocked quite early. You can buy them like others fromAlbert Hoover.
In addition, you will need a lot ofGasolineandBatteries. The first is also easy to find in stores. At the same time, Batteries are unlocked quite late. So, if you do not want to wait, you can useconsole commandsto get Batteries inSchedule 1specifically for this recipe. Once you have all the ingredients, go to theMixing Stationand follow these steps:
To see the effects firsthand, set the Zombie Drug for sale. But, if you want the entire city to turn into zombies, then share a little withyour dealers.
How To Cure Zombies In Schedule 1
Curing people from the zombie effect inSchedule 1is much easier than you might imagine. Instead of searching for a special cure, as is customary, players can just wait. Zombifying differs from other effects only in the visible reaction of NPCs, so thezombies will become normal people after a while.
Alternatively, you may speed up this process by offering the zombie something else from your inventory without the Zombifying effect. When consumed, the effects of the current item will replace the previous ones.