Summary

An update to the officialSchedule 1Trello board has confirmed that employee lockers will replace beds in a future patch. The addition of lockers inSchedule 1has been highly requested ever since the game launched in early access late last month. While beds are required for employees at all properties, many players believe there is a far superior alternative, as the current feature takes up too much property space.

Following a massively successful early access launch in March, the sole developer ofSchedule 1has continued to release a steady stream of new updates, making numerous improvements and adding highly requested features to the game. Themost recentSchedule 1updatewas deployed over the weekend, introducing a new feature that enables players to access employees' inventories, implementing a handful of bug fixes, and more.

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Schedule 1 Is Replacing Beds With Lockers

Tyler, the creator of this smash hit indie title, has now updated theSchedule 1roadmapwith a feature that has been highly requested by players: employee lockers. According to the officialSchedule 1Trello board, Tyler plans to replace employee beds with lockers in a future update, a change fans have been eagerly awaiting for many weeks now. There is no word on when this feature will be introduced into the game, but Tyler has marked it under the “smaller additions/improvements” category.

For those who might be unaware,beds inSchedule 1are required for each worker that the player employs. While the workers don’t actually use the beds to sleep in, a briefcase at the end of each bed allows the player to pay their employees for each working day. But as workers seem to just stand out in the cold all night when it’s time to sleep, fans have requested that the beds be replaced with lockers, as they take up less room and would allow for more space for product production.

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This isn’t the only community-requested feature in the works forSchedule 1either. Tyler has ambitious plans for the future of the game, with a substantial number of new features and gameplay improvements already in development. Traveling customers, police raids, map expansions, new product types, backpacks, and much more have been listed in the game’s roadmap. But with just one developer at the helm, it could still be some time before these features make their way into the game.

Despite being worked on by a solo developer,Schedule 1has been a massive hit on Steam. The indie game has sat comfortably in Steam’s most played games for a few weeks now, peaking at over 459,000 concurrent players and averaging around 200,000 concurrent players each day.

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