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A roguelike puzzle game inan escape room-esque setting,Blue Princeis a great game to sink a couple of hours into without feeling the time passing at all. You’re likely to get sucked into the gameplay loop and not even realize when half the day has passed.
The game featuresmany puzzles dispersed over different rooms, and one of the tougher ones is theUtility Closet Circuit Breaker puzzle,which requires the player to mess with the v.a.c. indicators.
How to Use the Utility Closet in Blue Prince
The Utility Closet has a couple of different features that can be quite useful for the player. Firstly, players can directly disable or enable the Keycard Entry System. If you don’t have a keycard, disabling this system will let you go through doors that were closed before.
Secondly, you can take away or give power to three rooms, i.e., the Gymnasium, Dark Room, and Garage. In general, you’ll want to take power away from the Gymnasium, and give power to the Dark Room and Garage. Evenafter you’ve unlocked the West Side gate, it can be useful to power the garage to get a shortcut between the Garage and the main hall.
Circuit Breaker Puzzle Hints
To get the hints for the Circuit Breaker puzzle,players need to access the terminalusing the password found in a memo in the Security Room. From there, go to the electronic mail section and open the two emails titledRE: fusebox repairandRE: RE: fusebox repair.
Through these two emails, players will find two key pieces of information required to complete the puzzle.
How to Solve the Circuit Breaker Puzzle in Blue Prince
To solve the puzzle, players need to take the following steps:
Reward for Completing the Circuit Breaker Puzzle
After you complete the v.a.c. puzzle, the wall behind the utility closet will start rising, revealing a hidden room with a large switch inside. Flip the switch to permanently unlock theGemstone Cavern near your campsite, which willgive the player 2 gemsat the start of each day.
The extra gems are very useful for the player at the early stage. Gems are used to draft specific rooms, which are usually quite powerful compared to non-gem rooms. Having a few from the start widens the possibilities for the player and makes the game less frustrating.