Summary
SomeElder Scrolls 4: Oblivion Remasteredplayers have noticed that Magic leveling is absolutely broken in the new game, particularly when it comes to two specific Schools of Magic. This has made it a breeze forElder Scrolls 4: Oblivion Remasteredplayers to max out their Restoration and Destruction skills.
Although it’s largely faithful to the original game, Bethesda and Virtuos have made someimportant changes toOblivion Remasteredthat help make it feel like a much more modern and rebalanced experience. It goes beyond just being a visual overhaul - certain mechanics that were now way outdated from the 2006 original have been given a contemporary touch, such as the addition of sprinting. The leveling system has been given an overhaul too, although it seems some mistakes may have been made along the way.
A thread started by Redditor Omgzjustin10 pointed out that leveling Destruction and Restoration appears to be far too quick inOblivion Remastered. This is because players now seem to gain more experience based on how high the base mana cost is for a spell. According to the player, theycreated a spell inOblivion Remasteredthat healed 20 health for eight seconds, which with the way the game now calculates XP for spellcasting, was taking just two casts to level up at 80 Restoration. This applies to Destruction spells, too, making it very quick to max out these skills with custom spells.
Restoration and Destruction are Easy to Max in Oblivion Remastered
Another user in the thread raised the point that “Oblivion has always been a game that if you wanted to skip progression it was pretty easy to do,” with plenty of exploits in the game making it easy to quickly level up certain skills. In the past,Oblivionexploits to level Acrobatics involved jumping into doorways rapidly, while players could also level Sneak by holding down their analog stick near sleeping NPCs.Faster leveling methods inOblivionhave always been a thing, and it often messes with the balance of the game as NPCs level faster than players have the gear to deal with.
Given the fact thatOblivion Remasteredis already a complete package, it remains to be seen how much post-launch support the game will receive outside of major bug fixes. For now, it’s a perfect appetizer whileBethesda continues to work onThe Elder Scrolls 6, which, later this year, will have been announced for 7 years. The upcoming RPG currently seems no closer to a release date, despite its long development cycle.