Remakes are a dime a dozen in the modern gaming landscape, and there’s a possibility that evenHalowill be getting in on the ubiquitous trend. Rumors about aHalo: Combat Evolvedremake surfaced early last year, shortly before 343 Industries changed its name to Halo Studios, signaling a potential shift in design philosophy for the company. Part of the “Halo Studios” announcement was the reveal that the newly renameddeveloper would be switching to Unreal Engine 5, a revelation that lent further credence to the aforementioned remake rumors.
Of course, any and all rumors should be taken with a grain of salt, and Halo Studios hasn’t commented on the veracity of these claims, nor has Microsoft. That said, it’s not hard to imagine why these behemoth companies would be interested in pushing out remakes of olderHalogames. TheHalofranchise has been steadily decreasing in popularity over the years, and has long moved past the apex of its critical reception, when games likeHalo 3andHalo: Reachdominated the FPS market. Halo Studios can hardly be blamed for wanting to remind audiences of what madeHaloso special in the first place, but it should do this by looking to the future, not trying to recapture the magic of the past.
Halo Studios Shouldn’t Remake the Old Halo Games
Modern Halo Is In Dire Need of More Allure, and Remakes Won’t Help That
Resident Evilhas enjoyed something of a renaissance in recent years, andgames like theRE2andRE4remakeshave played a big role in that, but they aren’t the driving force. Before Capcom remadeRE2, it releasedResident Evil 7, a bold new direction for the series that sold and reviewed well, proving that the franchise still had more gas in the tank. Then, when theRE2remake came along, it was a celebration of a rich franchise, cherishing its roots while embracing and recognizing its new modern vision.
This isn’t what would happen if Halo Studios were torelease a remake ofHalo: CE. There’s been a strong sense that currentHalogames are greatly eclipsed by their predecessors, and that Microsoft and Halo Studios haven’t, for whatever reason, been able to right the ship. Thus, remakes of previous titles, even if technically competent and enjoyable on their own, would serve as reminders of the franchise’s fall from grace, as it were. It wouldn’t be celebrating its legacy, like theRE2andRE4remakes, but rather desperately gesturing toward the past in an attempt to play on audience nostalgia.
In the worst case scenario, such remakes could actually make currentHalogames seem worse by comparison. For instance, if Halo Studios doesn’t change the story of the original three games, then audiences will either be reminded, or learn for the first time, just how differentBungie’s style ofHalostorytellingwas from 343’s. And in most cases, that’s not going to be a very favorable comparison.
It’s also worth noting that the olderHalogames, includingCombat Evolved, have already been remastered, and look andrun impeccably on PC and Xbox consoles; they don’t need remakes.
Halo Studios Needs To Look Toward the Horizon
ModernHalocatches a lot of flak, and not all of it is deserved. The newer games may never reach the same heights as the originals, but that’s out of Halo Studios' control in some ways: the world had never seen anything like the originalCombat Evolvedat the time of its release, and that kind of novelty is hard, if not impossible, to reproduce in a different era. Put a little more simply, Halo Studios still needs to establish its own identity as theHalospearhead, and if it gets too bogged down in nostalgia-baiting remakes, this might never happen.
Halo Infinite
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