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There’s a lot to keep track of inBlue Prince, and dozens and dozens of terms, mechanics, and gameplay features to keep track ofas you search for Room 46. Thankfully, the game provides an in-game reference in the form of the Glossary of Terms.
It’s a good idea to read through everything in theBlue PrinceGlossary of Terms when you first discover it, then check back regularly. As you unlock more entries, you will be able tolearn more details about the floorplans, mechanics, and basic systems at play – there’s usually a lot more going on than you think.
This guide explains how to find the Glossary, and lists every entry in theBlue PrinceGlossary of Terms for quick reference.
This guide containsmajorspoilers forBlue Princeas several entries in the Glossary of Terms are not revealed until you have discovered the associated mechanic, item, or other gameplay feature.
How To Access The Glossary In Blue Prince
To open the Glossary of Terms,Blue Princeplayers must access one of the game’s four terminals.Terminals can be found in the Laboratory, Office, Shelter (Outdoor Room), and Security – you will likely find Security first.
To unlock access to the Glossary, you must enter the Network password. It doesn’t matter which Terminal you use, each can connect to this network via the Login option on the main menu.
Find out the Terminal password, enter it to Login to the network, then select “Glossary of Terms” to find an in-depth dictionary of words you have encountered in your playthrough thusfar.
Any spaces with ??????????? are terms you have not yet discovered inBlue Prince.
Addition
Additions are rooms that are added to the draft pool.
Most additions are removed from the draft pool at the end of each day. However, some additions arepermanentsuch as those found in the DRAFTING STUDIO.
Adjoining
Rooms are consideredadjoinedif they are connected to each other via a doorway.
YourAllowanceis typically left in the ENTRANCE HALL each morning.
Archived Floorplan
Floorplans that are hidden from view after drafting ARCHIVES are considered ‘ARCHIVED FLOORPLANS’.
Bedroom
One of the most common type of rooms. Bedrooms are typically used for resting and regaiing steps, and are identifiable by the violet borders of their floorplans.
Blackprint
Ancient floorplans from eras long past, excavated from the depths of history.
These floorplans lack the colored borders of their modern counterparts.
Blessing
A blessing is apersistent benefit that lasts for several days, typically bestowed from SHRINE after an offering ofgoldhas been made.
Call It A Day
You mayCALL IT A DAYat any time. This will end the current day and reset the rooms on the estate, your inventory and your steps.
When you run out of steps, you will be forced toCALL IT A DAY.
Checked Item
If, on your estate, you have drafted a COAT CHECK, you may use it tocheckan item. This will allow you to retrieve that item on any day you have a COAT CHECK on your estate.
Color
The color of a floorplan will usually indicate the type of room:
andBluefor Blueprints (default type)
Contraption
WORKSHOP is a useful room in which you can experiment trying out different combinations of inventory items in an attempt to create a new and uniquecontraption.
Dead End
Adead endis any room lacking a second doorway. If a room ever has additional doorways it is not considered a dead end, even if those doorways are blocked.
Dig
Occasionally, you may find piles ofdirton the estate. These ‘dig spots’, often found in Green Rooms, can be dug up with the help of a SHOVEL and may contain hidden items.
Directory
TheDIRECTORYcontains detailed information for all the rooms on the estate that you have drafted.
You may access the Directory at any time from the SYSTEM MENU or by pressing[R].
Dirigiblocks
In the COMMISSARY, players may find an arcade cabinet for the popular gameDIRIGIBLOCKS. To the dismay of bored members of the staff, the cabinet has not been in working order for the last several years.
Dirt
Occasionally, you may find piles ofdirton the estate. These ‘dig spots’, often found in Green Rooms, can be dug up with the help of a SHOVELand may contain hidden items.
Drafting
The action of selecting a floorplan from the three options presented to you after clicking a door is known asdrafting.
Drafting (Type)
Certain rooms can affect the drafting pool and the drafting process. This type of room is fittingly known as a “DRAFTING ROOM” are are noted on their floorplans by the compass symbol.
Draft Pool
Thedraft poolis the total collection of currently available floorplans, from which three aredrawnat the beginning of each draft.
Draw
Drawingis the initial pulling of the three floorplans from thedraft poolat the beginning of drafting.
To illustrate the difference betweendrawinganddrafting, remember that “Three floorplans are drawn, but onlyoneis drafted.”
Definition
East Wing
TheEast Wingrooms of the house are the nine rooms that border the very right edge of the house.
Entry
Certain rooms have an effect that is only triggered upon physically entering the room. These rooms are marked on their floorplans by an icon of an open door.
Estate
TheEstaterefers to all the explorable areas of My. Holly including the rooms currently drafted, as well as thegrounds.
TheHouse, on the other hand, is only referring to the current rooms, as shown on the Mt. Holly Blueprint.
Exhaust
When your steps reach zero, you areexhaustedand too tired to continue exploring. At this point, you mustcall it a day.
Experiment
From theterminal located in the LABORATORY, scientists and technicians can createexperimental house featuresby selecting a “trigger” and an “effect”.
This experimental feature will last until the end of the day.
Floorplan
The life of every room begins as a floorplan, a square paper sketch, drawn by an architect, from a pool of potential ideas – the draft pool.
Gemsare valuable resources used by Architects to draftSpecial Floorplans.
Glossary of Terms
A feature on theNETWORKthat you are now perusing: A list of words and architectural jargon that is intended to make simple, the terms you will encounter on the estate.
Entries marked ??????????? will become gradually revealed as you progress.
Gold (Coins)
Goldis the currency by whichyou can purchase goods and servicesfrom theSHOProoms on the estate.
Green Room
Floorplans that have a green border are known asGreen Rooms, These rooms are associated with outdoor areas and gardens, and arenaturallysynergistic with one another.
Grounds
The outdoor area of theestateimmediately surrounding the house. Thegroundsinclude many areas of interest, including the campsite, apple orchard, and west path.
Hallway
Orange floorplans, known asHallways, are rooms that often contain many doors. They provide architects the means to branch off into different paths, allowing for greater flexibility.
House
Thehouserefers to the 45-floorplan grid of Mount Holly. Only the rooms currently drafted are considered to be part of theHouse.
History
As an architect, you may wish to view the previous layouts and room configurations from days past. This useful feature can be accessed from the SYSTEM MENU.
Inventory
The items you have collected on any given day can be viewed and inspected from the Blue Print menu [tab].
Items
Items refer both toSpecial Items(unique items in your inventory),as well asResource Itemssuch as keys, gems, gold etc.
As per the rules laid forth in your Great Uncle’s will, objects found on the estate must be left behind whenever you call it a day.
Keys
Keysare a common resource used to open up locked doors on the estate.
There are also some uniqueSpecial Keysthat can unlock special doorsor rooms that only appear in specific locations in the house.
Keycard Door
Electric powered doors of reinforced steel that can only be accessed viaKeycardand are consideredSecurity Locked. These doors appear with more frequency the higher up inRankyou are in the house.
Locked
As you explore the house you will find that some doors arelocked. To continue exploring, you will need to use akeyto unlock them.
Locked doors appear more often the higher inrankyou are in the house.
Luck
We all need a bit of it…Luckdetermines the likelihood that you will find additional items in rooms on your estate. Luck can be raised by certain items and rooms, marked on their floorplan by a clover.
Mechanical
These rooms are often heavy in mechanics and often contain control systems that can interact with other elements on the estate. These rooms are marked by the symbol of a gear.
Network
Eachterminalon the estate is connected to a local network named “BLACKBRIDGE”.
This network allows users to remotely connect to other active terminals, as well as providing access to staff services and other handy features, like this glossary!
Outer Room
Rooms draftable only from a door located outside of the house, on the grounds of Mt. Holly. West Path access is required before these rooms are accessible.
Permanent
Most things on the estate reset from one day to the next. It’s the nature of the house. However, a few things arepermanentand are usually marked as such.Permanent changes do not reset each day.
Power Source
The estate’s BOILER ROOM is known as aPOWER SOURCEbecause it provides steam power to various rooms in the house. Steam power is conveyed room-to-room via ducts that run across the ceiling, and power can be transported across great distances as long as you continue to string together rooms that contain power ducts.
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???????? -This definition will be added as we continue to explore Blue Prince
Rank
Each row of rooms in your house make up arank. As you progress north, the rank increases.
There are nine ranks listed on Mount Holly’s official blueprint.
However, among the staff, whispers of a tenth Rank can often be heard.
Rarity
How often a floorplan is drawn from the drafting pool is determined by itsrarity.
There are four rarities: ●Commonplace, ●●Normal, ●●●Uncommon, and ●●●●Rare
Redraw
Some rooms and items allow you to throw back the first three options drawn from the drafting pool for a fresh set of potential rooms. This is known asdrawing new floorplans.
Red Room
Beware the rooms of red! They offer powerful expansion options but come at a dangerous cost.
Reset
Each morning, the house returns to its default position and all drafted rooms, inventory and resources are reset.
Permanentchanges, however, do not reset.
Sanctum
Mount Holly’sInner Sanctum, one of the oldest rooms in the house, is a chamber deep underground shrouded in mystery and adorned by eight doors.
Security Locked
Shop
Floorplans adorned by borders of golden yellow areShopsthat typically offer goods or a service in exchange forcoins.
Sigil
Sigilsare ancient runes imbued with meaning that use symbology to represent the different aspects of the old realms. The bookREALM & RUNEserves as a helpful guide for those looking to decipher these Ajeran symbols.
Special Floorplan
These floorplans areslightly more rare and cost gems to draft. They often offer more unique, complex and exciting effects.
Special Item
Aspecial itemis referring to an item that is unique and inventory bound, as opposed toresource itemssuch as keys, gems or coins.
Spread
When aspreadoccurs, items are randomly distributed across all rooms currently active on the estate. The more rooms in your house, the larger the spread.
Stars
There are several ways to increase the amount ofstarsvisible in the night sky. The easiest method, of course, is drafting OBSERVATORIES. Each additional starcreates new formations of constellations, which in turn provide beneficial effects.
Terminal
Mt. Holly is equipped with several state of the art computerterminalstations that control various systems on the estate electronically.
Tomorrow
Rooms that provide benefits in the future belong to a special category of floorplans:TOMORROW ROOMS. They are marked with a clock symbol.
Trophy
A brass distinction of genuine achievement, proudly displayed for all to see in Mt. Holly’s very own TROPHY ROOM.
Trunk
A small wooden chest often found in rooms, always locked, and usually containing a few items of interest.
Underground
Resting far beneath the estate’s foundations are a series of covert chambers and caverns, their existence known only to a few select individuals within the household.
Upgrade
There are a number of data disks that can be found on the estate that contain potential room upgrades that were planned but never executed by the Baron.
West Path
A charming path that winds through the wooded area that runs alongside the west wing of the house. This path can be accessed from both the garage and the west gate,which is usually kept latched and locked.
West Wing
TheWest Wingrooms of the house are the nine rooms that border the very left edge of the house.