There’s a lot to keep track of inBlue Prince, and dozens and dozens of terms, mechanics, and gameplay features to keep track ofas you search for Room 46. Thankfully, the game provides an in-game reference in the form of the Glossary of Terms.

It’s a good idea to read through everything in theBlue PrinceGlossary of Terms when you first discover it, then check back regularly. As you unlock more entries, you will be able tolearn more details about the floorplans, mechanics, and basic systems at play – there’s usually a lot more going on than you think.

Blue Prince Glossary All Terms Definitions Terminal Access Network Login

This guide explains how to find the Glossary, and lists every entry in theBlue PrinceGlossary of Terms for quick reference.

This guide containsmajorspoilers forBlue Princeas several entries in the Glossary of Terms are not revealed until you have discovered the associated mechanic, item, or other gameplay feature.

Blue Prince Glossary All Terms Definitions Terminal Access A-E

How To Access The Glossary In Blue Prince

To open the Glossary of Terms,Blue Princeplayers must access one of the game’s four terminals.Terminals can be found in the Laboratory, Office, Shelter (Outdoor Room), and Security – you will likely find Security first.

To unlock access to the Glossary, you must enter the Network password. It doesn’t matter which Terminal you use, each can connect to this network via the Login option on the main menu.

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Find out the Terminal password, enter it to Login to the network, then select “Glossary of Terms” to find an in-depth dictionary of words you have encountered in your playthrough thusfar.

Any spaces with ??????????? are terms you have not yet discovered inBlue Prince.

Blue Prince Glossary All Terms Definitions Terminal Access M-S

Addition

Additions are rooms that are added to the draft pool.

Most additions are removed from the draft pool at the end of each day. However, some additions arepermanentsuch as those found in the DRAFTING STUDIO.

Adjoining

Rooms are consideredadjoinedif they are connected to each other via a doorway.

YourAllowanceis typically left in the ENTRANCE HALL each morning.

Archived Floorplan

Floorplans that are hidden from view after drafting ARCHIVES are considered ‘ARCHIVED FLOORPLANS’.

Bedroom

One of the most common type of rooms. Bedrooms are typically used for resting and regaiing steps, and are identifiable by the violet borders of their floorplans.

Blackprint

Ancient floorplans from eras long past, excavated from the depths of history.

These floorplans lack the colored borders of their modern counterparts.

Blessing

A blessing is apersistent benefit that lasts for several days, typically bestowed from SHRINE after an offering ofgoldhas been made.

Call It A Day

You mayCALL IT A DAYat any time. This will end the current day and reset the rooms on the estate, your inventory and your steps.

When you run out of steps, you will be forced toCALL IT A DAY.

Blue Prince Glossary All Terms Definitions Terminal Access T-Z

Checked Item

If, on your estate, you have drafted a COAT CHECK, you may use it tocheckan item. This will allow you to retrieve that item on any day you have a COAT CHECK on your estate.

Color

The color of a floorplan will usually indicate the type of room:

andBluefor Blueprints (default type)

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Contraption

WORKSHOP is a useful room in which you can experiment trying out different combinations of inventory items in an attempt to create a new and uniquecontraption.

Dead End

Adead endis any room lacking a second doorway. If a room ever has additional doorways it is not considered a dead end, even if those doorways are blocked.

Dig

Occasionally, you may find piles ofdirton the estate. These ‘dig spots’, often found in Green Rooms, can be dug up with the help of a SHOVEL and may contain hidden items.

Directory

TheDIRECTORYcontains detailed information for all the rooms on the estate that you have drafted.

You may access the Directory at any time from the SYSTEM MENU or by pressing[R].

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Dirigiblocks

In the COMMISSARY, players may find an arcade cabinet for the popular gameDIRIGIBLOCKS. To the dismay of bored members of the staff, the cabinet has not been in working order for the last several years.

Dirt

Occasionally, you may find piles ofdirton the estate. These ‘dig spots’, often found in Green Rooms, can be dug up with the help of a SHOVELand may contain hidden items.

Drafting

The action of selecting a floorplan from the three options presented to you after clicking a door is known asdrafting.

Drafting (Type)

Certain rooms can affect the drafting pool and the drafting process. This type of room is fittingly known as a “DRAFTING ROOM” are are noted on their floorplans by the compass symbol.

Draft Pool

Thedraft poolis the total collection of currently available floorplans, from which three aredrawnat the beginning of each draft.

Draw

Drawingis the initial pulling of the three floorplans from thedraft poolat the beginning of drafting.

To illustrate the difference betweendrawinganddrafting, remember that “Three floorplans are drawn, but onlyoneis drafted.”

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Definition

East Wing

TheEast Wingrooms of the house are the nine rooms that border the very right edge of the house.

Entry

Certain rooms have an effect that is only triggered upon physically entering the room. These rooms are marked on their floorplans by an icon of an open door.

Estate

TheEstaterefers to all the explorable areas of My. Holly including the rooms currently drafted, as well as thegrounds.

TheHouse, on the other hand, is only referring to the current rooms, as shown on the Mt. Holly Blueprint.

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Exhaust

When your steps reach zero, you areexhaustedand too tired to continue exploring. At this point, you mustcall it a day.

Experiment

From theterminal located in the LABORATORY, scientists and technicians can createexperimental house featuresby selecting a “trigger” and an “effect”.

This experimental feature will last until the end of the day.

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Floorplan

The life of every room begins as a floorplan, a square paper sketch, drawn by an architect, from a pool of potential ideas – the draft pool.

Gemsare valuable resources used by Architects to draftSpecial Floorplans.

Glossary of Terms

A feature on theNETWORKthat you are now perusing: A list of words and architectural jargon that is intended to make simple, the terms you will encounter on the estate.

Entries marked ??????????? will become gradually revealed as you progress.

Gold (Coins)

Goldis the currency by whichyou can purchase goods and servicesfrom theSHOProoms on the estate.

Green Room

Floorplans that have a green border are known asGreen Rooms, These rooms are associated with outdoor areas and gardens, and arenaturallysynergistic with one another.

Grounds

The outdoor area of theestateimmediately surrounding the house. Thegroundsinclude many areas of interest, including the campsite, apple orchard, and west path.

Hallway

Orange floorplans, known asHallways, are rooms that often contain many doors. They provide architects the means to branch off into different paths, allowing for greater flexibility.

House

Thehouserefers to the 45-floorplan grid of Mount Holly. Only the rooms currently drafted are considered to be part of theHouse.

History

As an architect, you may wish to view the previous layouts and room configurations from days past. This useful feature can be accessed from the SYSTEM MENU.

Inventory

The items you have collected on any given day can be viewed and inspected from the Blue Print menu [tab].

Items

Items refer both toSpecial Items(unique items in your inventory),as well asResource Itemssuch as keys, gems, gold etc.

As per the rules laid forth in your Great Uncle’s will, objects found on the estate must be left behind whenever you call it a day.

Keys

Keysare a common resource used to open up locked doors on the estate.

There are also some uniqueSpecial Keysthat can unlock special doorsor rooms that only appear in specific locations in the house.

Keycard Door

Electric powered doors of reinforced steel that can only be accessed viaKeycardand are consideredSecurity Locked. These doors appear with more frequency the higher up inRankyou are in the house.

Locked

As you explore the house you will find that some doors arelocked. To continue exploring, you will need to use akeyto unlock them.

Locked doors appear more often the higher inrankyou are in the house.

Luck

We all need a bit of it…Luckdetermines the likelihood that you will find additional items in rooms on your estate. Luck can be raised by certain items and rooms, marked on their floorplan by a clover.

Mechanical

These rooms are often heavy in mechanics and often contain control systems that can interact with other elements on the estate. These rooms are marked by the symbol of a gear.

Network

Eachterminalon the estate is connected to a local network named “BLACKBRIDGE”.

This network allows users to remotely connect to other active terminals, as well as providing access to staff services and other handy features, like this glossary!

Outer Room

Rooms draftable only from a door located outside of the house, on the grounds of Mt. Holly. West Path access is required before these rooms are accessible.

Permanent

Most things on the estate reset from one day to the next. It’s the nature of the house. However, a few things arepermanentand are usually marked as such.Permanent changes do not reset each day.

Power Source

The estate’s BOILER ROOM is known as aPOWER SOURCEbecause it provides steam power to various rooms in the house. Steam power is conveyed room-to-room via ducts that run across the ceiling, and power can be transported across great distances as long as you continue to string together rooms that contain power ducts.

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Rank

Each row of rooms in your house make up arank. As you progress north, the rank increases.

There are nine ranks listed on Mount Holly’s official blueprint.

However, among the staff, whispers of a tenth Rank can often be heard.

Rarity

How often a floorplan is drawn from the drafting pool is determined by itsrarity.

There are four rarities: ●Commonplace, ●●Normal, ●●●Uncommon, and ●●●●Rare

Redraw

Some rooms and items allow you to throw back the first three options drawn from the drafting pool for a fresh set of potential rooms. This is known asdrawing new floorplans.

Red Room

Beware the rooms of red! They offer powerful expansion options but come at a dangerous cost.

Reset

Each morning, the house returns to its default position and all drafted rooms, inventory and resources are reset.

Permanentchanges, however, do not reset.

Sanctum

Mount Holly’sInner Sanctum, one of the oldest rooms in the house, is a chamber deep underground shrouded in mystery and adorned by eight doors.

Security Locked

Shop

Floorplans adorned by borders of golden yellow areShopsthat typically offer goods or a service in exchange forcoins.

Sigil

Sigilsare ancient runes imbued with meaning that use symbology to represent the different aspects of the old realms. The bookREALM & RUNEserves as a helpful guide for those looking to decipher these Ajeran symbols.

Special Floorplan

These floorplans areslightly more rare and cost gems to draft. They often offer more unique, complex and exciting effects.

Special Item

Aspecial itemis referring to an item that is unique and inventory bound, as opposed toresource itemssuch as keys, gems or coins.

Spread

When aspreadoccurs, items are randomly distributed across all rooms currently active on the estate. The more rooms in your house, the larger the spread.

Stars

There are several ways to increase the amount ofstarsvisible in the night sky. The easiest method, of course, is drafting OBSERVATORIES. Each additional starcreates new formations of constellations, which in turn provide beneficial effects.

Terminal

Mt. Holly is equipped with several state of the art computerterminalstations that control various systems on the estate electronically.

Tomorrow

Rooms that provide benefits in the future belong to a special category of floorplans:TOMORROW ROOMS. They are marked with a clock symbol.

Trophy

A brass distinction of genuine achievement, proudly displayed for all to see in Mt. Holly’s very own TROPHY ROOM.

Trunk

A small wooden chest often found in rooms, always locked, and usually containing a few items of interest.

Underground

Resting far beneath the estate’s foundations are a series of covert chambers and caverns, their existence known only to a few select individuals within the household.

Upgrade

There are a number of data disks that can be found on the estate that contain potential room upgrades that were planned but never executed by the Baron.

West Path

A charming path that winds through the wooded area that runs alongside the west wing of the house. This path can be accessed from both the garage and the west gate,which is usually kept latched and locked.

West Wing

TheWest Wingrooms of the house are the nine rooms that border the very left edge of the house.