Several floorplans throughoutBlue Princewill give players a unique bonus or access to a feature that can only be activated within that room. The Laboratory is one of these rooms that is home to a Terminal, several notes,and a particularly tricky puzzleinvolving the Periodic Table and nearby levers.

While drafting the Laboratory, notice that the room description says it allows you access to “House Features.” InBlue Prince, Experiments can be initiated only in the Laboratory, and it’s worth learning how to Experiment (and what possible combinations you can create) togain beneficial bonuses from this mechanic.

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How To Create Experiments In Blue Prince

To create Experiments,Blue Princeplayers mustdraft the Laboratory, a room thatrequires one Gem to createand comes with two doors. Inside the Laboratory, you will findone of the four Terminals that can spawn in the Mt. Holly Estate– theothers can be found in the Security room, the Office, and the Study.

ThisLaboratory Terminal grants unique access to the Experiments mechanic. Here, you’re able to set up the trigger and effect for an Experiment, which grants a unique House Feature effect.

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To initiate an experiment,Blue Princeplayersmust access the Terminal in the Laboratory (just opposite the Periodic Table lever puzzle) and select the “Experiment Setup” option. The following screen explains the basic premise of the Experiment system. Click “Continue with Experiment,” andyou will see two lists: one for triggers (left) and one for effects (right).

Think of it like an If-Then statement– if you achieve the trigger on the left, then the effect on the right will proc.

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Both lists are randomizedand will provide a variety of useful House Feature bonuses that last for the day. These bonuses are not permanent and will reset if you Call It A Day.

Once you have selected your trigger and effect,click the “COMBINE” buttonat the bottom of the screen.Exit the Terminal, then the Experiment will begin. For the rest of the run, when you fulfill the trigger requirements, you will automatically get your chosen effect.

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At any time after initiating an Experiment,Blue Princeplayers canopen up the Blueprint Map with the TAB key and reference the current Experiment on a green sticky note. If you want tostop or pause the Experiment,log into the Laboratory Terminal again and select “Pause Experiment”.

Whenever you draft an “archived” floorplan,

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Whenever you spend 2 or more gems drafting a room,

lose 10 steps and gain 20 gold.

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For each Bedroom you draft after your second,

Whenever you draft a Shop room,

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The next 3 times you open a locked trunk,

When you draft a Red Room, lose 5 steps, then,

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Each time you find some trash while digging,

While drafting, if you draw a DRAWING ROOM floorplan,

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When you draft a Hallway from another Hallway,

Every time you access a different Terminal today,

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Each time you unlock or bypass a security door,

remove a crate from the Tunnel.

(More Laboratory experiment combinations will be added to this list as we continue to explore the game)

This list of all Laboratory Experiments inBlue Princewill be updated as we continue to explore the Mt. Holly Estate and discover new Experiment combinations.