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The Mount Holly Estate is a house that is constantly changing, and as you continue toexplore and draft new rooms, you will uncover new entries in the complete Mount Holly Directory.Blue Princeplayers can use this to reference every Room in the game and track their progress toward the Explorer’s Trophy achievement, which requires you to fill out the Mt. Holly Directory.
In total, there are 110 rooms inBlue Prince, but not all rooms are available to draft from the beginning of the game. SomeBlue Princerooms have to be discoveredor added to your deck via the Drafting Studio before you can use them. This guide lists every room inBlue Prince,sorted by type, to help players complete the Mount Holly Directory and learn the rarity and properties of all rooms.
1
3
2
Starting location in the Estate
4
Can rotate
5
Contains 3gems in the Parlor Game puzzle
6
Contains 3 keys in the Dartboard puzzle
7
Gallery
Contains four picture puzzles that reward Gems & Room 8 Key
8
Contains a puzzle & rewards the Room 8 Trophy
9
10
11
12
Contains a Key, a Gem, and one Gold
13
Contains a key
14
Contains 3 keys
15
Contains1 Major Key and 1 Minor Key
16
17
18
19
20
Sets Gem count to 2 when you enter
21
22
Contains 8 Gold, access to Alzara
23
Contains 40 Gold, access to Vaults
24
Office
2 (Corner)
Contains a Safe, Terminal w/ ability to spread Gold across the Estate
25
Drawing Room
Contains Safe, you may draw new Floor Plans while drafting from this room
26
Contains Safe, you may now spend Gems to redraw Floorplans
27
Library
Contains books, higher chance to get Rare rooms from this room
28
Chamber of Mirrors
Contains glass pane puzzle, grants ability to draft copies of rooms in the house
29
The Pool
Adds the Locker Room, Sauna, and Pump Room to the Draft Pool, often contains Trunks or Gold
30
Drafting Studio
Contains Safe, grants a new Floorplan to add to the Estate’s drafting pool
31
32
Boiler Room
Contains a Power Source, but you must solve the Boiler Room puzzle first
33
Pump Room
Allows you to control the flow of water throughout the Estate
34
Security
Contains a Terminal w/ access to Keycard system and House Inventory
35
Workshop
Grants access to the Crafting system, allowing you to combine items to create Contraptions
36
Contains the Periodic Table puzzle,Terminal w/ access to Experiments feature
37
Increases your Steps by 20 tomorrow
38
Coat Check
1 (Dead End)
Allows yo to check in one item and retrieve it on another day
39
Mail Room
A package will be delivered the day after you draft this room
40
Freezes your accounts (Coins & Gems) until the next day
41
A meal appears here after you reach Rank 8
42
Contains Telescope,grants 1 Star every time this is drafted
43
Spreads items in this room, instead of throughout the house
44
Counts as every color of room
45
Contains four doors tied to four levers around the Estate
46
Your goal in Blue Prince is to reach Room 46
Gain 2 Steps when you enter this room
Grants 5 Steps whenever you draft a Bedroom
Grants 1 Key for every Bedroom
Counts as two Bedrooms
Her Ladyship’s Chamber
Next time you enter the Boudoir, gain 10 Steps. Next time you enter a Walk-In Closet, gain 3 Gems.
Only draftable on the west perimeter
Only draftable on the eastperimeter
Both Corridor doors are always unlocked
Secret Passage
Choose a book to open a room of the color of your choice
Unlocks all Hallway doors in this run
Great Hall
Contains 7 locked doors, some of which lead to other rooms, some of which contain items (including an Antechamber lever)
Increases chance to find items in Green Rooms
Contains Antechamber Lever handle, increases chance to draw Green Rooms
Contains 2 Gems, grants 2 Gems the next day
Laundry Room
Allows you to swap one item for another by spending Gold
Sells Weapons and Armor
Lose 1 Gold when you enter the Chapel
Reduces chance to find items
One of your three Drafting Choices becomes “archived”
Removes 2 Steps upon entering the Gym
Darkroom
Cannot see Floor Plans while drafting here, but can be powered
Lose half your steps
Increases chance to draw Red Rooms
Classroom
Can redraw Floorplansbased on how many Drafting rooms you have from this room
Dovecote
You may rotate Floorplans when you draw this room (before placing it)
The Kennel
Grants the ability to unlock all doors in a room when you Dig in that room
Dormitory
Each time you enter the Dormitory after drafting a Drafting Room, gain 10 Steps
Solarium
You are more likely to draw Unusual and Rare rooms from this room
Lets you play various Games of Chance
Vestibule
Whenever you enter this room, 3 of the 4 doors unlock, while the other becomes locked
Gain 1 Key tomorrow for every Tomorrow Room drafted
Allows you to adjust the rarity of Floorplans
Closed Exhibit
3 (Security Locked)
Contains the Red Crown, all doors to this room are Security Locked
Treasure Trove
Grants +5 Gold for every time you have drafted the Treasure Trove
Up to 8
Contains 1 Door forevery Mechanical room in your house
Tunnel
You will always draw another Tunnel when drafting from this room
Lost and Found
Includes 2 Rare Items, but you lose 1 inventory item upon entering
Increases Stars by 2 tomorrow
●●●Unusual
Shelter
Contains Safe, protects you from the next 3 Red Room effects
Adds 8 Classroom floorplans to the draft pool
Allows you to receive Blessings in exchange for Gold offerings
Increases chance to spawn Dig Spots in the House
Special Floorplans now cost Steps instead of Gems
Trading Post
Contains a Puzzle Box, allows you to swap Special Items for other Special Items
Tomb
When you draft a Dead End, spread 5 Coins in the tomb