Summary

The latest patch forBaldur’s Gate 3, patch 8, has been confirmed by developer Larian Studios to bethe last major patch for the game. As such, it’s a massive update, with patch notes longer than some short stories. This patch aims to solve all remaining issues with the game, while also adding new subclasses, filling in some extra dialogue scenes, and more.

While there will undoubtedly be some minor hotfixes needed to smooth out the new additions, the last major patch aims to fix most of the outstanding bugs that players are still experiencing inBaldur’s Gate 3. From much-requested UI improvements to smoothing out questing and relationship bugs, patch 8 fixes a lot of persistent issues for long-time players. For players who don’t want to read the 48 pages of patch notes, these are the biggest bugs fixed by patch 8.

Baldur’s Gate 3 - City of Baldur’s Gate

Less Unintended Combat

Biggest Fixes:

One infrequent, but frustrating, situation that could happen inBaldur’s Gate 3was NPCs becoming aggressive for no apparent reason. This random bug has been fixedin patch 8, as well as some other damage interactions that could inadvertently start combat with NPCs. They’ll no longer get mad if they step on a damaging surface after combat has ended, for example. A multitude of other NPC fixes tackle clipping issues, animations, and more.

2Missing Characters Fixes

For some reason, the prominent NPC Minthara had several instances where her AI could get stuck, not appear at specific locations when she should, or otherwise break her questline and interactions.

Patch 8tackles all of these issues, as well as some other instances of NPCs not appearing where they should or getting stuck in one location. Several instances of characters getting confused about other characters being alive or dead in dialogue have also been resolved.

baldur’s gate 3 bg3 minthara

3UI Fixes

Readability Improvements

One of the best UIadditions in patch 8is the ability to see any trader players have discovered on the map. Their location will be displayed no matter how far away players are, as long as the trader is still available to trade with (i.e., not dead or hostile).

Items showing incorrect tooltips in the trading window have been fixed, and various instances of certain actions causing the menu UI to hang or freeze have been resolved. There are also multiple fixes for incorrect text appearing in tooltips and character/skill descriptions.

Map of Rosymorn Monastery for Easter Egg Camp Song in Baldur’s Gate 3

4Modding And Toolkit Fixes

Ease Of Use

5VFX, Sound, And Cinematics

An Added Layer Of Polish

Patch 8 adds an extra layerof polish toBaldur’s Gate 3, with improvements to animations, mocap, facial expressions, scene compositions, and camera angles, in scenes and cutscenes throughout the game.

There are also multiple fixes for missing or cut-off SFX, music transitions that were broken, and situations that caused ambient sound to cut. VFX also gets another pass, with several notable fixes for missing VFX on Shadowheart’s wounds and several other variables in scenes.

main characters jumping in various poses

6Crash Fixes

Hundreds Of Rare Crashes Fixed

Random crashes are an issue that had mostly been resolved inBaldur’s Gate 3before this patch, but patch 8 still manages to address many lingering crash issues, both big and small. Most notably, crashes when loading save files have been fixed, even in instances where save files are incompatible/invalid.

Occasional crashes that could happen whileleveling uphave been fixed, and numerous multiplayer and split-screen-related crashes have been ironed out.

baldurs gate 3 shadowheart-1

7Balance And Combat Fixes

Working As Intended

There are far too many changes to balance and combat to list them all, but most of them apply to very specific instances of skills and passives not applying the correct modifiers, or adding too much or too little damage.

Some more significant changes include fixes toDruid’s Wildshape forms, and Bursting Sinew and Toll the Dead now being affected by Potent Spellcasting. Some triggers and effects for minions and adds in boss fights throughout the acts have also been fixed, and the highest difficulties have had a couple of bosses rebalanced slightly.

Bladesinging, one of the best subclasses for Patch 8 of Baldur’s Gate 3

8Gameplay And Quality Of Life Fixes

Faster Actions And More

There have been minor changes to gameplay elements that weren’t quite working as intended across the board in patch 8. Previously, when looting from containers, new alchemy recipes wouldn’t always unlock; now that’s been patched out.

Looting multiple items is also much faster now, eliminating the perceived gameplay hang that this was causing. Various multiplayer and split-screen gameplay issues have been resolved, including conversations interrupting each other and the associated black screens that this could cause.

Multiclasse build of Halsin using radiant magic in a dungeon during Patch 8 of Baldur’s Gate 3

9Companions And Dialogue Fixes

Quests And Relationships Smoothed Out

There are a lot of fixes for minor issues with companion behaviors, conversations, and visual glitches with dialogues and scenes with companions in patch 8. One amusing bug that has been patched is companions calling out barks as though they were in Act 1’s swamp in inappropriate places, such as people’s homes. Multiplayer issues centering aroundcompanion scenestriggering for the wrong characters have also been ironed out.

Party splits during multiplayer in Baldur’s Gate 3 Patch 8 on Xbox Series S while navigating a city alley

Baldur’s Gate 3 - Distracted Boyfriend Meme, Karlach, Gale, Shadowheart

Baldur’s Gate 3 Tag Page Cover Art