Summary
Capcom’s latest installment in their long-running monster-hunting franchise,Monster Hunter Wilds, has been their fastest-selling entry to date. The game has received almost universal praise from fans and critics alike, andcontinues to add contentwith the first title update having recently been released. That means there are plenty of new players still jumping intoMonster Hunter Wilds, with many approaching it as their firstMonster Huntergame.
There is a vast variety of weapons, armor, and gear available inMonster Hunter Wilds, so much so that finding the right mix of options can be a daunting task for new players. That’s why it’s useful to have a quick guide to the best armor sets to complement aplayer’s chosen weapon. For Charge Blade users, there are several builds and gear options players can aim for throughout the campaign and into the endgame, High Rank hunts. These are the best armor sets for Charge Blade builds inMonster Hunter Wilds.
Armor Pieces:
Set Bonus Skills:
Players who are just starting in low rank (1 to 3) don’t need to worry too much about making specificarmor sets, but an early set that offers good synergy for Charge Blades is the Doshaguma Armor. The Powerhouse set bonus gives players a large temporary boost to attack power after a power clash or offset attack. Offset attacks are trickier to pull off, but Charge Blade users can trigger a power clash with a shield block, meaning this +25 attack bonus can be applied regularly.
This set also gives three ranks to Free Meal, giving players a decent chance not to use up consumables when used. This can help players build up some spare consumable resources early in the game. The set will likely be replaced fairly quickly, but it’s a good starter option.
This set is another early game option that uses Rey Dau’sset bonus, Thunderous Roar, along with complementary armor skills for damage and comfort. The Latent Power skill from the Rey Sandhelm gives players a boost to affinity and reduces stamina depletion after two minutes in a fight (or after getting hit for 150 damage). The Thunderous Roar set bonus extends the time that Latent Power is active, so the two skills work well together.
The rest of the set provides ranks in Evade Extender, which can help with dodging when in Axe mode. If players don’t feel they need that comfort option, adding the Rey Sandbraces will add another rank in Latent Power and activate the full set bonus for a longer time extension.
This mid-game set combines G. Ebony Odogaron’s two-piece set bonus and G. Arkveld’s two-piece set bonus to give players both damage and healing utility. The G. Ebony pieces give Burst Boost and two ranks in the Burst skill, which increases damage and element damage on consecutive hits. G. Arkveld’s bonus is Decimator, which heals players when breaking wounds.
With the G. Rathalos Greaves, players get a rank inWeakness Exploit, which will also increase damage dealt to wounds. This is a great mid-game mix of damage and protection that encourages the use of Savage Axe mode for multi-hits and wound breaking.
This earlyHigh Rankbuild sacrifices any set bonuses to stack four ranks of Foray and relies on players using a Poison or Paralysis-based weapon. The Foray skill increases damage and affinity against monsters affected by Paralysis or Poison. Poison is more effective for damage up-time, and Paralysis makes fights a little safer, but won’t trigger the damage bonus as consistently.
Since players will get a big affinity boost from Foray, using complementary skills like Critical Boost can further increase their damage potential. It’s possible to add in a third piece of the Rathian set, like the alpha greaves for another rank of Foray instead of one rank in Burst, but the set bonus isn’t going to provide any value for Charge Blade users.
This build combines the bonuses from the G. Ebony Odogaron set and the Blangonga set with four ranks in both Burst and Agitator for some big damage boosts. While the G. Ebony set bonus is useful for raising the effectiveness of Burst, the Blango set bonus is less useful, and the two pieces are mostly in the build for the four ranks of Agitator they provide.
Players can get an extra rank in this skill with the Blango Greaves, or use the G. Rathalos Greaves to get a rank in Weakness Exploit. Since enrage phases for monsters are more frequent when players reach High Rank, Agitator can be a very effective skill for early to mid-level High Rank hunts.
Like many other weapon types, the synergy of Gore Magala’s Black Eclipse set bonus and the Antivirus skill can provide a highly effective damage boost for Charge Blades in the late game. This set also takes advantage of the two-piece bonus from Jin Dahaad’s set, Binding Counter, for extra damage after a power clash, and three ranks in Agitator.
This set has a lot of room for extra skill slotting, so players can take advantage of the high affinity withcrit-boosting skills, or go for complementary conditional damage skills like Offensive Guard or Weakness Exploit.
While this set still uses the two-piece Gore Magala and Anitvirus Frenzy recovery strategy, it also gives extra survivability with Super Recovery from Zoh Shia’s set. Super Recovery is a very effective healing skill, as it can regenerate players' health even when they have no recoverable (red) health on their bar. With this set, players will also get ranks in Recovery Speed, which further increases the effectiveness of Super Recovery.
This is complemented with the group skill Ward of Wyveria, which reduces elemental and unique (Guardian) damage. Even though this endgame set seems focused on survival, it’s easily possible to stack five ranks of both Agitator and Weakness Exploit withdecorations, giving players plenty of damage potential, too.