InBaldur’s Gate 3, the “She Cannot Be Caged” achievement/trophy istied to rescuing Sazza, the Goblin imprisoned in the Druid’s Grove, andensuring her survival through Acts 1 and 2. Sazza’s fate hinges on several keyinteractions, twice in Act 1 and once in Act 2, whereplayers must navigate the dialogue options carefully to keep the mouthy goblin alive. Missing even one opportunity will lock you out of the achievement/trophy.

The following guide provides astep-by-step breakdownof how to rescue Sazza, navigate crucial encounters, and unlock the corresponding achievement. Additionally, it explores alternate strategies, potential pitfalls, and consequences of siding with Sazza.

Astarion defending a goblin Baldur’s Gate 3

Rescuing Sazza From Druid’s Grove

You first encounter Sazza in the Druid’s Grove, whereshe is imprisoned in a cage and watched over by two tiefling guards. One of the guards will have her crossbow trained at Sazza and can be seen arguing with her. Remaining passive and watching the event unfold leads to Sazza’s execution,immediately failing the achievement. To save the imprisoned goblin, you must intervene by choosing the following dialogue options:

Next, you must pass aDC5 persuasion, intimidation, orDetect Thoughtscheck to convince the guard to stand down.

Sazza telling the player she will help them with safe passage into the goblin camp in Baldur’s Gate 3

A successful persuasion or intimidation leads to the guards leaving the scene, allowing you to interact with Sazza and free her from the cage.

Releasing Sazza begins with eitherlockpicking the cage door(Sleight of Hand DC10), smashing the door open with a high-strength character, orpickpocketingthe Iron Cell Key from the tiefling guards.

A scared sazza after being sentenced to death by Minthara in BG3

Escaping The Grove Undetected

With Sazza rescued, you must plan your exit from the grove undetected, and here are a few strategies you can employ to sneak her out of the grove:

Once outside, Sazza will tell you to find her at the goblin camp, promising safe passage inside.

Sazza along with other goblins at Moonrise towers in Baldur’s Gate 3

Defending Sazza At Goblin Camp

Traveling west of Blighted Village, you’ll arrive at the goblin camp entrance with Sazza waiting to meet you. She will escort you inside and talk down any goblin guards questioning your presence at the camp. She’ll eventually lead you toMinthara, the drowPaladinleading the Absolute’s forces.

Minthara will accuse Sazza of failing at her mission in raiding the grove and sentence her to death in the spider pit. You can once again choose to help Sazza by selecting the following dialogue:

Baldur’s Gate 3 Tag Page Cover Art

This ensure Sazza makes it to the Moonrise Towers in Act 2, where you’re able to rescue her for one last time before unlocking the achievement.

If you turn the goblin camp hostile (such as by attacking Minthara or other leaders), Sazza may become hostile as well. However, you can still keep her alive for Act 2 by knocking her out with non-lethal attacks.

Releasing Sazza At Moonrise Towers

In Act 2, you’ll eventually reach Moonrise Towers to gather intel onKetheric Thorm. Here, you’ll find Sazza among a group of goblins and Minthara (if she survived in Act 1). They stand trial before Ketheric Thorm and Disciple Z’rell.

While Minthara undergoes mental torture, Ketheric leaves the fate of the goblins in your hands. To secure the achievement/trophy, you must choose the following dialogue:

This ensures Sazza’s survival and unlocks the"She Cannot Be Caged"achievement/trophy.

Unlike many choices inBaldur’s Gate 3, releasing the goblins at Moonrise Towers has no major repercussions, except for Disciple Z’rell questioning your motives when you next meet her.