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There are many different weapons to collect inClair Obscur: Expedition 33, with each character having their own unique assortment. Of course, each weapon has different element types, unlockable perks through upgrades, and some are better than others; however, finding all of these weapons will take you quite some time, so we’ve made a guide with allweapon locations inClair Obscur: Expedition 33.
If you’re adverse to story spoilers, we recommend not going too far down this weapons guide.
Along with the spoiler warning above, it’s worth noting that there are some weapon abilities for Gustave’s section that are meant for another character. This is because, without going into major spoilers, Gustave’s weapons end up in thehands of another party member.
All Weapon Locations in Clair Obscur Expedition 33
There’s a Lot!
We’ve organized the weapon locations in tables for each character. As for the levels of the weapons, you canupgrade any of them via the Curator at Camp, so the list we have here is what we had in our current save file. Also, some weapons can be found more than once. If that happens, the weapon will get a free upgrade right when the second weapon is picked up.
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Lanceram(Lv 20)
Power 2735; Physical Element; A Vitality; B Agility
Level Unlocks: 4: Rank can’t be lower than C 10: Base attack gives 4 Perfection 20: Parrying gives 2 Perfection instead of 1
Cruleram(Lv 15)
Power 1316; Ice Element; B Defense; C Luck
Skill Unlocks: 4: Don’t lose Rank when taking damage from Powerless enemies 10: +1 Perfection on hitting a Powerless enemy 20: Apply Powerless on Counterattack
Flying Waters - Noco’s Hut
Players who follow the path to the left of the giant anchor will encounter a large enemy who is forging something. Defeating that enemy yields this weapon.
Abysseram(Lv 10)
Power 717; Physical element; B Vitality; C Defense
Level Unlocks: 4: 50% increased damage on Rank D. No damage increase on other ranks 10: 50% Increased base attack damage 20: On Rank D, recover 20% health with base attack
Flying Waters - Coral Cave
Players can now climb the aforementioned two-handhold wall and follow the path forward. Before reaching the buildings on this path, players should enter a small corridor on their right and fight the Bourgeon that they encounter to obtain the Pictos, weapon, and quest item.
Sakaram(Lv 25)
Power 2824; Physical Element; A Agility; B Luck
Level Unlocks: 4: Can’t lose Perfection 10: 50% increased base attack damage 20: Base Attack gives 4 Perfection
Ancient Sanctuary - Entrance
Players who continue along the path will enter an area filled with dead Nevrons. Here, players will fight aRobust Sakapatate, which awards thisClair Obscur: Expedition 33weapon when defeated.
Demonam(Lv 5)
Power 189; Light Element; Defense C; Agility B
Level Unlocks: 4: Using Light skill increases damage of next Physical skill by 50% (vice versa) 10: 20% increased Physical damage with Skills 20: Dealing Light damage with a Skill recovers 3% Health
Delaram(Lv 7)
420 Power; Light Element; C Vitality; B Luck
Level Unlocks: 4: Start Battle on Rank B, but 50% more Health 10: Recover 15% health on Base Attack 20: Apply powerful on Rank B
Stone Wave Cliffs - Entrance
Complete the Paint Cage - Hug the wall to the right after passing the first rest point to find a magical rope.
4: Fire Skills cost 1 less AP
10: 20% increased Fire damage with Skills
20: Start battle with 1 Ice Stain
4: Lighting skills cost 1 less AP
10: 20% increased Lightning damage with Skills
20: Start battle with 1 Fire Stain
There is an open area beyond the giant anchor, and there is a large pot that players can enter at its far end. Players who pass through that pot will encounter a passive Nevron (Demineur), and there is a platforming section to their right. This section leads to an Intact Mine, and players who give that item to Demineur will receive this weapon.
Power 1262; Physical Element; C Vitality; B Defense
Level Unlocks:
4: Free Aim shots deal damage to an additional random target
10: 50% increased free aim damage
20: Generate a random Stain on Free Aim shot
Flying Waters - Lumieran Street (Also found in Forgotten Battlefield)
After stopping at the Flag, immediately go left to reach a wall that can be climbed. Follow the path to reach an arena with the Chromatic Troubadour, a challenging enemy inClair Obscur: Expedition 33that awards the weapon when defeated.
4: Generate a random Stain on Free Aim shot
10: +1 AP when Stains are consumed
20: Base Attack generates 2 random stains
Ancient Sanctuary - Sanctuary Maze
After passing the Sanctuary Maze Expedition Flag, players should go left at the fork and follow the path to reach an area with some blue statues. A Catapult Sakapatate patrols this area, and players who dispatch it will receive this weapon.
4: Healing Skills cost 1 less AP
10: Generate one Earth Stain at the beginning of each turn
20: Replay instantly on consuming Stains with a Healing skill
Forgotten Battlefield - Ancient Bridge
When you pick up the Expedition 57 journal, look nearby to find stairs leading to a rope. You’ll find the Merchant named Kasumi.
4: Healing Skills generate one additional Light stain
10: Consuming a Light stain applies Slow to a random enemy
20: Base attack generates a Light stain
The Continent (Also found in Lumiere later on)
Enemies on island northwest of Old Lumiere
897 Power; Light Element; B Vitality; C Agility
4: 50% chance to generate a Light Stain when consuming Stains
The Continent (Also found later in Sirene)
Enemies on beach west of Visages
4: Using a Gradient Attack generates 1 additional Light Stain
10: When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn.
20: Gradient Attacks and Gradient Counters deal 50% more damage.
Enemies on beach east of Gestral Beach entrance
4: Consuming an Earth Stain applies 1 Shield to self
10: 20% increased Earth damage with Skills
20: Base Attack generates an Earth Stain
Sinister Cave
Upon passing the entrance Flag, hug the left wall until you reach a dead end with the weapon in front of a statue.
4: 30% increased Break damage per Earth Stain
10: Gain 9 AP on Breaking an enemy
20: Generate one Earth Stain at the beginning of each turn
4: 30% increased Crit Chance per Ice Stain
20: 20% increased Fire damage with Skills.
Inside the Monolith - Tainted Hearts
When you walk on the main path towards the main train station entrance, defeat the enemies that guard the front.
Power 1704; Void Element; S Vitality
4: 50% chance to generate a Dark or Light Stain when consuming Stains. Deal 50% more damage with skills per active Dark Stain
10: +1 AP on consuming a Light Stain
20: Base Attacks can consume one Dark Stain to deal 200% more damage.
Inside the Monolith - Tainted Lumiere
When you pass the big tree into a new area, immediately turn left and grapple onto the platform on the other side to fight some enemies.
Power 3390; Lightning Element; A Vitality; S Agility
4: Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element.
10: On turn start, if no Stains, 2 random Stains are generated.
Look for the large enemy walking a little bit past this flag.
4: 100% Critical Chance when 4 Stans are simultaneously active.
10: 20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times.
Power: 1,128; Element: Dark; Vitality B, Agility C
4: 50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain.
10: Base Attacks can consume one Dark Stain to deal 200% more damage.
20: With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.
Complete the Lady of Sap side quest and defeat Scavenger.
Power 3874; Ice Element; Vitality A; Agility S
4: Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen.
10: On turn start, if Frozen, remove Freeze and recover 60% Health.
20: Gain 2 Ice Stains and 3 AP when Frozen.
From the Flag, run towards the faded boy to find a staircase past him. Take it down to find a magic rope that leads to an elevator. Fight the giant rock monster (Gargant).
Follow the main path until you reach the fading man. Walk down the slope on the right once you pass him. Hook a left before entering the round gate to find a slope that leads to a grapple point and a Merchant.
4: Base attack applies 2 Burn per Fire Stain.
10: Generate one Fire Stain at the beginning of each turn.
20: 30% increased Burn Damage per Fire Stain.
The Continent
Beat the Chromatic Demineur on the cliff northeast of the Forgotten Battlefield exit.
4: Healing Skills generate one additional Light stain.
10: Generate one Ice Stain at the beginning of each turn.
After beating Renoir, go past the Flag and head forward and to the right to enter an area with a Paint Cage. Break the locks to transform the container into a Redalim.
Power 8865; Earth Element; A Vitality; S Agility
4: Using a Skill that consumes Stains increases damage by 20%. Can stack up to 5 times. Resets on using a skill without consuming Stains.
10: On turn start, if no Stains, two random Stains are generated.
20: +1 AP when Stains are consumed.
Gestral Village
Get the Paint Spike power by rescuing some lost Gestrals for Sastro at camp. From the entrance flag, go forward and turn right, passing a green Gestral. Stay to the left to pass a very tall Gestral. Keep going and then keep a close eye on your right, and you’ll seea blue rock that can be broken.
10: Base Attack applies 2 Burn
20: 100% Critical Chance while Stanceless
Follow the path beyond the hut, and you will enter an area with a giant anchor. There are two enemies standing next to that anchor, and players who defeat them will receive this weapon.
4: Switch to Virtuose Stance on breaking any Shield
10: Free Aim shots break 2 Shields
20: In Virtuose Stance, all damage pierces shields
In the Bazaar, enter the alcove to trigger a duel with a black market Gestral. Defeat to unlock the shop.
Power 367; Physical Element; Defense B; Agility C
4: In Defensive Stance, gaining AP also gives 1 AP to allies
10: If Stanceless, Base Attack switches to Defensive Stance
20: +1 ap on Stance switch
Ascend the gold thread that is beyond the Healing Tint Energy Pictos to enter a building. Pass through it to find several handholds on the exterior wall, which can be used to reach the Coralim.
4: Double Gradient generation while in Defensive Stance
20: +5% of a Gradient Charge on Parry
Old Lumiere - Right Street
Defeat the first group of enemies you see on the main path from the Right Street rest point.
4: Allies recover 20% Health on switching to Virtuose Stance
10: Applies Shell when Health is above 80%
10: Gain Shell when switching out of Virtuose Stance
20: Cleanse self Status Effects when switching to Virtuose Stance
Walk a little north of Endless Night Sanctuary to find a group of monsters.
10: Apply 5 Burn on Counterattack
20: 50% Increased Counter damage per Shield
Defeat the Chromatic enemy on the island southwest of White Tree.
1095 Power; Light Element; C Vitality; B Agility
4: On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start
10: 20% increased Light Damage with Skills
20: 50% increased Counter damage per Shield
Beat the Chromatic Chalier. Upon entering, hug the right wall until you see a grapple point. Pass it to find the monster by itself.
791 Power; Lightning Element; C Defense; Agility B
4: Critical hits with Skills give 2 AP. Once per turn
4: In Defensive Stance, double Break damage
10: Gain 9 AP on breaking an enemy
20: Breaking an enemy deals a high amount of Earth damage
Defeat the Tisseur (large optional weaver boss)
4: On turn start, if Stanceless, switch to Offensive Stance
10: Fire Skills cost 1 less AP
20: +1 Shield on switching to Offensive Stance.
Sirene - Crumbling Path
From the flag, head to the area on the left to find handholds. Use them to reach a magic rope. Follow the path to find a trader at the end of it. Fight him to unlock the weapon in the shop. 18,656 Chroma
4: If Stanceless, Base Attack switches to Offensive Stance
10: Counterattacks apply Defenceless
20: +50% Crit Chance while in Offensive Stance.
Inside the Monolith - Tainted Meadows
Head into the watery area after the second black and white scene with the Paintress. Look on the path to the left to find the merchant. 27,744 Chroma.
4: +1 Ap on Stance switch
10: If Stanceless, Base Attack switches to Defensive Stance.
3228 Power; Void Element; A Agility; S Luck
4: In Virtuose Stance, hitting a Marked enemy doesn’t remove Mark.
Power 3228; Fire Element; S Defense; A Luck
4:Apply Burn on self on turn start. 10% increased damage for each self Burn stack.
10: Base Attack applies 2 Burn.
20: While in Defensive Stance, receive Heal instead of Burn damage.
Fight the monster in the painting to the right of the main staircase.
4: On turn start, if Stanceless, switch to Defensive Stance.
10: If Stanceless, Base Attack switches to Offensive Stance.
Take the elevator right next to the Flag. When you get up, follow the path and then once it splits into three, head on the left path to find a merchant.
4: Applying Shell also applies 1 Shield.
10: On applying Shields, also give 1 AP.
20: When you switch to Virtuose, double all shields on allies.
20: If Stanceless, Base attack switches to Defensive Stance.
20: Base attack propagates Burn.
Isle of the Eyes
Head to Isle of the Eyes (northeast of The Reacher) and defeat the boss at the end.
Power 1288; Dark element; C Vitality; B Luck
4: Sun Skills always apply 10 Foretell, but all damage taken is doubled.
10: Base attack gives 1 Moon charge. Consumes Foretell to apply Burn
20: 100% increased Burn damage in Twilight state
After beating the rock monster, Hexga, continue forward to find some more monsters in the next area. Beat the enemy on the left side of the area to find the weapon.
4: Recover 5% health per Foretell applied
10: Healing skills cost 1 less AP
20: 30% increased Heal efficiency per Moon charge. Base attack gives 1 Moon charge
Stone Wave Cliffs - Old Farm
Find the MerchantJerijeriand fight him in battle to unlock the weapon in the shop. You can find the trader by hugging the right wall after passing the Old Farm flag. You’ll find a tunnel you can crawl through.
Power 1278; Physical element; Vitality C; B Luck
4: Consume 1 Moon charge on turn start to recover 20% of ally’s health.
10: Base attack gives 1 Moon charge
20: Moon skills give one more charge
Forgotten Battlefield - Main Gate
Defeat the first wild enemy after entering the gates of Forgotten Battlefield.
605 Power; Dark Element; Vitality B; Agility C
4: Killing an enemy with Foretell applies its Foretell to another enemy
10: Apply Mark on consuming Foretell
20: 20% increased Dark damage with Skills
Forgotten Battlefield - Battlefield
When you see the Faded Woman near the flag, turn to the right and go through the hall, and then take the second right to find a special enemy calledChromatic Luster.
Power 659; Ice element; B Vitality; C Luck
4: Free Aim shots can consume 1 Foretell to deal 100% more damage
10: Base Attack applies 3 Foretell
20: During Twilight, Free Aim shots deal double damage
Purchase from Merchant near rest point. 13,600 Chroma
844 Power; Dark Element; Defense B; Luck C
4: Curse self on battle start. Deal 50% more damage while Cursed.
20: Play again when entering Twilight state
In front of the merchant. Hug the right wall from the entrance to find a grappling point. Use it and then turn around to find a second one that will bring you above the merchant.
655 Power; Light Element; Defense C; Agility B
4: On turn start, gain 1 Shield if at least 1 Sun charge is active
20: +2 Sun charges on Counterattack
Visages - Plazza
Buy from Merchant for 12,400 Chroma. Have to fight him first.
7051 Power; Lightning Element; Defense A; Agility S
4: Extend Twilight by one turn on using a Moon skill. +50% Twilight damage increase on using a Sun Skill
Defeat Sirene at the end
1345 Power; Light Element; C Vitality; B Agility
4: Consuming Foretell applies 2 Burn on target per Sun Charge
10: 100% increased Burn damage in Twilight state
20: Sun Skills give one more charge.
Inside the Monolith - Tainted Waters
Go straight from the flag to find a little hidden path leading to the Chromatic Bourgeon. (get Bourgeon skin as reward)
1213 Power; Fire Element; B Vitality; Defense C
4: While having at least 1 active Sun charge, apply 1 Burn stack per hit.
10: Counterattacks apply 1 Burn per active Sun charge
20: Base attack can consume 1 Sun Charge to apply 5 Foretell.
When the path splits for the first time, turn left and then look to the right to find some handholds on the wall leading to a Merchant. Buy for 26, 384 Chroma after beating him.
2809 Power; Physical Element; Agility A; S Luck
4: During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow.
10: During Twilight, all allies have Greater Rush and all enemies have Greater Slow
20: +3 AP on applying a Buff or Debuff. Once per turn.
Head forward into the plaza and fight the expeditioners in the center.
4: +1 AP per Moon charge on turn start.
10: Base Attack gives 1 Moon Charge.
20: During Twilight, Base Attack consumes all AP. Base Attack applies 1 Foretell and deals 50% increased damage per AP consumed.
Left from flag, grapple across and follow path to Merchant. Beat in a duel.
Power 1034; Ice Element; A Luck
4: While having at least 1 active Moon charge, Moon skills are always critical but damage taken is doubled.
Power 3358; Fire; S Defense; A Agility
4: During Twilight, every time Foretell is applied, it also affects another random enemy.
Power 3874; Earth Element; S Vitality; A Agility
4: On Twilight Start, deal damage to all enemies based on the amount of charges.
10: On Twilight Start, apply 2 Foretell per charge to all enemies.
20: Double Sun and Moon charge generation.
4: 100% Crit Chance during Twilight.
10: Apply 1 Foretell on Critical hit
20: 20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times.
Power 2809; Physical Element; A Vitality; S Luck
4: Sun skills have increased damage for each Foretell on the target. Moon Skills don’t generate Moon charges anymore.
10: With at least one active Sun charge, gain one additional AP per Foretell consumed.
20: Base attack can consume one Sun charge to apply five Foretell.
The Crows
Beat the Chromatic Chapelier at The Crows (shoot all the crows).
20: Apply 3 Foretell on applying Mark.
Endless Night Sanctuary
Fight the Merchant and then buy the weapon from the shop.
Power 3454; Physical Element; S Vitality; A Defense
4: Free Aim shots can consume a Sun charge to apply 5 Foretell and consume a Moon charge to deal 400% more damage.
10: Consuming a Sun or Moon charge gives 1 AP.
20: Base Attack gives one moon Charge.
From Golgra (Meet her in Gestral Village)
There are a couple of instances where you can meet a character named Golgra and also challenge her to a fight. To get this weapon, you have to beat her four times. We got this one after clearing the game and returning to Golgra at the village. We beat her with Sciel to get the weapon.
Power 3325 ; Physical Element; B Agility; C Luck
4: During Twilight, all damage dealt is converted to Dark damage.
10: 20% increased Dark damage with Skills.
20: Apply Shell during Moon, Powerful during Sun, and Rush during Twilight.
Go to the island southwest of Visages and southeast of The Crows. Defeat the Chromatic Moissonneuse.
4: When hit, lose 1 Perfection instead of 1 Rank
20: Gain 2 Perfection on turn start
Go northeast of Stone Wave Cliffs to find an isle that leads to the Painting Workshop. Defeat enemies on this island to get the weapon.
4: +1 Perfection on Critical hit
10: Self-heal by 2% Health on dealing a Critical hit
20: Counterattack is always a Critical hit
Leave Monoco’s Station and head northwest to find a trio of large monsters facing each other. Defeat them to get the weapon.
4: Play again after a Base attack
10: 50% increased Base Attack damage
20: Base attack gives 4 Perfection
1036 Power; Light Element; Defense C; B Agility
4: Perfection is now based on current Health. Gain 1 Rank every 20% missing Health
10: 20% increased Light damage with Skills
20: +1 AP on Rank Up
Beat the Chromatic Reaper Cultist on isle northwest of Sky Island
2568 Power; Lightning Element; B Defense; A Agility
4: Switch to Rank S on Break. Base Attack can Break.
20: Triggers a lightning strike on Critical hits
Visages - Joy Vale
Head to the leftmost path. Enter the mouth. When you see dancing enemies, turn right immediately to go up a hill to find the Contorsionniste enemy.
4: Light damage can Burn on Critical hits
10: Apply 3 Burn instead of Mark
20: Increase Burn damage by 50% per Rank, up to 300% on Rank S
After the flag, head right towards the big creepy moving face, and then head to a path on the left to find a monster guarding the weapon.
973 Power; Physical Element; Vitality B; Agility C
4: Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso
10: Perfection gained is increased by 1 while Powerful
Sirene - Dancing Classes
Beat the Chromatic Greatsword Cultist. When you get the Shield Affinity pictos after breaking the paint cage, take the magic platform, and then turn to the right.
4: Gain 1 Rank on Counterattack
20: Gain 2 AP on Counterattack
Power: 3551; Physical Element; S Defense; A Agility
4: Base Attack consumes all Shields to deal 100% increased damage per Shield.
4: Gain 1 Rank on applying Mark
10: Mark an enemy on Base Attack
20: Apply Powerless on Marking an enemy
Head to the path on the left to find a hot air balloon ride, speak to the nearby Merchant. 51,635
Power 3067; Physical Element; S Agility; A Luck
4: Start battle at Rank S, but cant be healed or gain shields.
4: Base Attack applies 2 Burn stack per Rank.
10: +1 Ap on Rank Up
20: Increase Burn damage by 50% per Rank, up to 300% on Rank S.
Fight the enemies behind the large crashed ship to your right.
Power 3713; Light Element; Vitality C; B Agility
4: +1 to all Perfection gain but can’t reach Rank S.
Power 3228; Light Element; Vitality A; Agility S
4: An ethereal Sword deals Light damage to any damage dealt with Skills.
20: Can’t die if at least Rank A.
Power 3132; Dark Element; S Defense; A Agility
4: No Perfection loss on damage taken. Perfection is instead lost on being Healed.
20: 1 AP on Rank Up.
Old Lumiere - Train Station Ruins
After beating Renoir, return to the Entrance expedition flag and follow the critical path to reach a ledge where two gold threads can be activated. Head right at the ledge to reach the Train Station Ruins expedition flag, and continue forward, descending a gold thread when necessary, to reach the Chromatic Danseuse.
4: Start battle in Balanced Mask
10: Balanced Mask applies Powerful for 3 turns
20: Critical Hits deal 30% more damage while in Balanced Mask
Power 880; Dark Element; C Vitality; B Agility
4: Parries increase the Bestial Wheel by 1. Taking damage resets the Bestial Wheel.
10: Upgraded Skills deal 30% more damage
20: +1 AP on Mask change
After passing the rest point, the path splits into two. Head right and defeat the monsters, and then follow the side path until you see a red glowing item on the right.
Level Unlocks
4: Reverse Bestial Wheel Order
10: Using an upgraded skill gives 1 AP to all other allies
20: Almighty Mask gives 2 AP to all allies
4: Replay instantly when in Almighty Mask
10: 3+ AP when in Almighty Mask
20: Revive instantly with full health if dead while in Almighty Mask. Once per battle.
Beat the Chromatic Aberration on the floating island between Dark Shores and The Fountain.
4: Start battle in Agile Mask
10: Agile Mask applies Rush for three turns
1525 Power; Lightning Element; Defense C; B Luck
4: Free Aim shots spin the Bestial Wheel to a random value.
10: Free Aim shots deal 100% more damage with all Masks except Almighty
20: 100% Critical Chance while in Almighty Mask.
Head into the watery area after the second black and white scene with the Paintress. Look on the path to the left to find the merchant. 35,360 Chroma.
4: Start in Almighty Mask.
10: 20% increased damage for each consecutive turn without taking damage. Can stack up to five times.
From the Flag, run towards the faded boy to find a staircase past him. Take it down to find a magic rope that leads to an elevator. Take the magic rope on the right side of the area and then keep heading up to fight the Lampmaster.
Power 3035; Dark Element; Might A; Luck S
4: 30% increased damage per Upgraded Skill used. Resets upon using a non-Upgraded Skill.
10: Base Attack spins the Bestial Wheel to a random value.
20: Using an Upgraded Skill gives 1 AP to all other allies.